OpenXcom Forum

OpenXcom => Suggestions => Topic started by: hellblade on July 20, 2011, 07:26:27 pm

Title: more ufo variety ... without adding any!
Post by: hellblade on July 20, 2011, 07:26:27 pm
If anyone has seen the "random ufo design" from XcomUtil, then you know it was a great idea badly imiplemented.

What I suggest is simple.  Keep ALL ufo designs, maintain the originality of the game, but randomize the "direction" it faces.

So you have 4 versions of the same ufo, facing N,S,E,W.  And if we can't draw the "back-side" of the ufo entrances then just facing South and East is already doubling the number of ufos we encounter.
Title: Re: more ufo variety ... without adding any!
Post by: Volutar on July 20, 2011, 09:25:18 pm
Actually only 2 directions are possible, because they didn't make north/west outside UFO door tiles. At least that.
Title: Re: more ufo variety ... without adding any!
Post by: hellblade on July 21, 2011, 04:59:36 am
Yes, that's why I said if we can't draw the door, then we could just add 1 more set of ufos, facing west.

However for some ufos like the battleship, I'm pretty sure we could make all 4 versions.

Also, the door is just a "darker" wall.  How hard could it be to draw?
Title: Re: more ufo variety ... without adding any!
Post by: AlienRape on July 21, 2011, 12:52:07 pm
I think it's better that the devs continue on their intended path and finish their tribute to the original, before they start thinking about improvements...
Title: Re: more ufo variety ... without adding any!
Post by: hellblade on July 21, 2011, 02:58:22 pm
That is true, but so is every suggestion here.
Title: Re: more ufo variety ... without adding any!
Post by: Istrebitel on July 29, 2011, 05:29:52 pm
Yes its so easy just to turn those 90 degrees and its completely new looking ufo!
Title: Re: more ufo variety ... without adding any!
Post by: R on July 30, 2011, 08:24:43 am
I don't think there is a 'easy' way to add more variety of ufos.

The best solution that I know of is to do what TTS did.  Make more then 1 internal ship design and then randomize between them.
Title: Re: more ufo variety ... without adding any!
Post by: AlienRape on July 31, 2011, 07:31:09 am
I don't think there is a 'easy' way to add more variety of ufos.

I don't think that it would be that hard to design new ships, just write a ship editor (which just uses the ship textures only, no terrain tiles), best submissions get added to the base game? The game itself needs only to know it's overall dimensions to build the rest of the crash site around it. (You could do the same with buildings too. IMO, I've always wanted to have a city CBD crash-site where you had to sweep through high rise buildings to hunt down aliens)
Title: Re: more ufo variety ... without adding any!
Post by: hellblade on July 31, 2011, 10:24:21 am
The only reason why I suggested turning original ship designs by right angles, is because even conservatives would love the idea.  Plus all the floorplans and path nodes can be redone at ease.

On a side note, yes the TTS randomization is alot better than XcomUtil's.