OpenXcom Forum

Modding => Work In Progress => Topic started by: robin on June 22, 2014, 09:49:35 pm

Title: Zombie and Civs-Ethereals, same drawingRoutine: 4 (ok already solved)?
Post by: robin on June 22, 2014, 09:49:35 pm
As per thread title.
Is it correct? Zombie uses 15 frames more for its death animation.
Edit: oh, I saw only now the 'deathFrames:' entry. Sorry.

Also I always included empty frames for units, to keep the frame-count multiple of 16 (Ryskeliini's mods I studied before I started modding, did this too): is it not necessary?

Thanks.
Title: Re: Zombie and Civs-Ethereals, same drawingRoutine: 4 ?
Post by: AndO3131 on June 22, 2014, 09:57:16 pm
Yes, it is correct. TFTD zombies and TFTD civilians also use this routine. The difference is
Code: [Select]
  - type: ZOMBIE_ARMOR
    .....
    deathFrames: 18
Title: Re: Zombie and Civs-Ethereals, same drawingRoutine: 4 ?
Post by: robin on June 22, 2014, 09:58:33 pm
Yes, it is correct. TFTD zombies and TFTD civilians also use this routine. The difference is
Code: [Select]
  - type: ZOMBIE_ARMOR
    .....
    deathFrames: 18
Yeah I just saw it too. But thanks anyway!