OpenXcom Forum
Modding => Work In Progress => Topic started by: davide on June 18, 2014, 07:49:14 am
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only an idea
pro: more night sign
minus: wight, reactions, stamina
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Yeah, I agree, an expensive alternative to the electro flare, but not a one-shot-gone. :D
Screenshots would be appreciated ;)
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the idea has been discussed several times... problems are:
- the game does not support vision changes by items (for the moment, not even simple stat changes by items - only by armors)
- the inventory doesn't have a slot for goggles. you could put them in one of the "shoulder" slots, but it would be a little weird
- balancing this kind of item will be difficult. (you could also think about making it so that the field of vision is narrowed, but that would involve even more code changes...)
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the idea has been discussed several times... problems are:
- the game does not support vision changes by items (for the moment, not even simple stat changes by items - only by armors)
- the inventory doesn't have a slot for goggles. you could put them in one of the "shoulder" slots, but it would be a little weird
- balancing this kind of item will be difficult. (you could also think about making it so that the field of vision is narrowed, but that would involve even more code changes...)
It should be moddable, have a look at quick-draw mod
https://openxcom.org/forum/index.php?topic=1775.msg16349#msg16349 (https://openxcom.org/forum/index.php?topic=1775.msg16349#msg16349)
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*sigh* Not this again.
I've seen it discussed to death not only here, but also (even more) on the Xenonauts forum. There are various reasons on why it wouldn't be such a great idea.
Do you want to know more??? Read this thread (https://www.goldhawkinteractive.com/forums/showthread.php/5753-Research-suggestion-Nightvision-goggles)!
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I honestly think the tunnel-vision solution would work, it just seems to be a matter of getting over the technical obstacles in the code.