OpenXcom Forum

OpenXcom => Suggestions => Topic started by: kharille on June 07, 2014, 04:03:05 am

Title: Metropolis - new terrain
Post by: kharille on June 07, 2014, 04:03:05 am
https://en.wikipedia.org/wiki/Metropolis

Maybe we should make use of city environments more?  It'll be like terror missions and its up to you whether you want to risk populations?  Bear in mind that ufos might crash, eh, vertically, maybe you can have em' crash land on a road or parking lot and have civilians? 
Title: Re: Metropolis - new terrain
Post by: CoolKid on June 07, 2014, 11:22:08 am
Metropolis usually have a lot of skyscraper. Unfortunately there will be no room for that model because too high.
Title: Re: Metropolis - new terrain
Post by: Solarius Scorch on June 07, 2014, 04:59:52 pm
More terrains = good.

This is all I have to say. :P
Title: Re: Metropolis - new terrain
Post by: davide on June 07, 2014, 08:51:26 pm
subway :P
Title: Re: Metropolis - new terrain
Post by: CoolKid on June 08, 2014, 01:53:23 am
Cars, traffic lights, hospital, and bus stop. :P
Title: Re: Metropolis - new terrain
Post by: davide on June 09, 2014, 11:29:35 pm
subway :P
(https://jagged-alliance.pl/images/photoalbum/album_3/0006.jpg)

Yes it is an other game ... the unique XCom competitor

The maps are isometric and tiled ....

Title: Re: Metropolis - new terrain
Post by: Nightwolf on June 10, 2014, 11:18:30 am
Yeah, more maps are nice. And maps with felling like a big city is a must! :) Also could be possible to add citites with monuments that resemble real life? That's one thing I really love to see on OpenXcom, doing some sightseeing :)