OpenXcom Forum

OpenXcom => Open Feedback => Topic started by: hawk66 on June 05, 2014, 08:41:07 pm

Title: AI compared to the old one
Post by: hawk66 on June 05, 2014, 08:41:07 pm
Hi,

just have found this project by accident :). How is the AI compared to the old one...is it improved or would that  be an open issue where it makes sense to  contribute (developing) ?

Title: Re: AI compared to the old one
Post by: Taberone on June 05, 2014, 09:28:52 pm
Hi,

just have found this project by accident :). How is the AI compared to the old one...is it improved or would that  be an open issue where it makes sense to  contribute (developing) ?
Improvements:They can access inventories of MCed soldiers. Don't give PSI Weaklings grenades in their belts anymore, it won't work.
Title: Re: AI compared to the old one
Post by: Shoes on June 05, 2014, 09:42:38 pm
I think you will find the AI is at least as good as the old one.
Title: Re: AI compared to the old one
Post by: kkmic on June 06, 2014, 11:32:08 am
You can see for yourself: do a quick battle from the main menu.