OpenXcom Forum
Modding => Work In Progress => Topic started by: davide on May 29, 2014, 02:41:58 pm
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I wish I import the TFTD terror mission.
I know the problem of incompatible palette and I would try to resolve it via programmative
therefore I need a working sample.
I think to begin this task by import Island terror mission from TFTD.
I would start the mission with the skyranger as normal terror mission
I suppose that the files involved should are:
/MAPS
Island 00-14.MAP
/ROUTES
Island 00-14.RMP
/TERRAIN
Island 1-3.PCK
Island 1-3.TAB
Island 1-3.LBM
Island 1-4.MCD
Sea.PCK
I need help on write a correct file.rul to define the new terrain
alienDeployments:
- type: STR_TERROR_MISSION
terrains:
- ISLAND
# - URBAN
# - URBAN2
# - PURBAN
# - AREAURBAN
# - CITYURBAN
# - DAWNURBAN
# - PORTBAN
terrains:
- name: ISLAND
mapDataSets:
- BLANKS
- ISLAND1
- ISLAND2
- ISLAND3
- ISLAND4 # is it correct ?
largeBlockLimit: ?
civilianTypes:
- MALE_CIVILIAN
- FEMALE_CIVILIAN
roadTypeOdds: [?, ?]
mapBlocks:
- name: ISLAND00
width: 10
length: 10
type: ?
?????
- name: ISLAND14
width: 10
length: 10
type: ?
Any suggestions, links to tutorial or reference or links to other post are welcome
Thank you in advance for your kindness
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Basic terrain will probably look like this (more details on different terrain types in TFTD https://www.ufopaedia.org/index.php?title=TERRAIN_%28TFTD%29 (https://www.ufopaedia.org/index.php?title=TERRAIN_%28TFTD%29))
terrains:
- name: PIPES
mapDataSets:
- BLANKS
- SEA
- ISLAND1
- ISLAND2
- ISLAND3
largeBlockLimit: 5
mapBlocks:
- name: ISLAND00
width: 10
length: 10
type: 1
subType: 0
maxCount: 3
- name: ISLAND01
width: 10
length: 10
maxCount: 3
- name: ISLAND02
width: 20
length: 20
maxCount: 3
- name: ISLAND03
width: 20
length: 20
maxCount: 3
- name: ISLAND04
width: 20
length: 20
maxCount: 3
- name: ISLAND05
width: 20
length: 20
maxCount: 3
- name: ISLAND06
width: 20
length: 20
maxCount: 3
- name: ISLAND07
width: 10
length: 10
maxCount: 3
- name: ISLAND08
width: 10
length: 10
maxCount: 3
- name: ISLAND09
width: 10
length: 10
maxCount: 3
- name: ISLAND10
width: 10
length: 10
maxCount: 3
- name: ISLAND11
width: 10
length: 10
maxCount: 3
- name: ISLAND12
width: 10
length: 10
maxCount: 3
- name: ISLAND13
width: 10
length: 10
maxCount: 3
- name: ISLAND14
width: 10
length: 10
maxCount: 3
With ISLAND terrain you need the following files
TERRAIN/SEA.MCD, .PCK and .TAB
TERRAIN/ISLAND01.MCD, .PCK and .TAB (possibly .LBM?)
TERRAIN/ISLAND02.MCD, .PCK and .TAB (possibly .LBM?)
TERRAIN/ISLAND03.MCD, .PCK and .TAB (possibly .LBM?)
MAPS/ISLAND00.MAP - ISLAND14.MAP
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Note that TFTD terrain uses custom generation rules, so it might not look the same in OpenXcom.
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Thanks
On Git server I found OpenXCom.Tools too
do dev MapView shows custom terrain from data/terrain folder ? :P
I apologize but I do not compile it at the moment :-[
bye
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With ISLAND terrain you need the following files
TERRAIN/SEA.MCD, .PCK and .TAB
TERRAIN/ISLAND01.MCD, .PCK and .TAB (possibly .LBM?)
TERRAIN/ISLAND02.MCD, .PCK and .TAB (possibly .LBM?)
TERRAIN/ISLAND03.MCD, .PCK and .TAB (possibly .LBM?)
MAPS/ISLAND00.MAP - ISLAND14.MAP
Thank you very much,
There is an other file: ISLAND04.MCD, it is strange because it has a different number :o
need I
ROUTES/Island00-Island14.RMP
too ?
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Thanks
On Git server I found OpenXCom.Tools too
do dev MapView shows custom terrain from data/terrain folder ? :P
I apologize but I do not compile it at the moment :-[
bye
If you're talking about this one: https://openxcom.org/forum/index.php?topic=1321.0
I think it's just a fan-maintained version of MapView with fixes and stuff, I don't know of any specific OX features.
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Hi Commander :)
I will check soon
I found this
https://openxcom.org/forum/index.php?topic=1321.msg12547#msg12547 (https://openxcom.org/forum/index.php?topic=1321.msg12547#msg12547)
and
here there is a screenshot
https://openxcommods.weebly.com/mapview_upgrade.html (https://openxcommods.weebly.com/mapview_upgrade.html)
Thanks
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MARS OXC appears in early state. :'(
Instead I suppose that if update file
...\OpenXCOM.Tools\MapView\bin\Debug\settings\MapEdit.dat
inserting a new sub-section of TileSet:UFO - Terrain
i could show the new terrain in MapView application
I will try Ok, MapView shows It :D (with wrong colors of UFO palette)