OpenXcom Forum
Contributions => Fan-Stuff => Topic started by: MKSheppard on April 18, 2011, 11:17:53 pm
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Besides contributing soldier names? I want to contribute to OpenXCOM, but my programming knowledge begins and ends at:
10 GOTO 20
20 GOTO 10
;D
One idea I had now, was to get out my old X-COM Game Guide and start typing everything out into a sort of Pseudo XHTML:
<WeaponName>Blaster Launcher</WeaponName>
<WeaponWeight>TOO MUCH</WeaponWeight>
to assist in the externalizations, because there's a lot of raw data that needs to be externalized at some point in easily readable files.
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We plan to move all the gameplay data into YAML (https://www.yaml.org/start.html) later on (currently it's all hardcoded here (https://github.com/SupSuper/OpenXcom/blob/master/src/Ruleset/XcomRuleset.cpp), although we could probably automate the process. It's a lot of data...
If you really wanna do it, you'll probably get more accurate info from Ufopaedia (https://www.ufopaedia.org/).
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Q : What can non-programmers do to help?
A : Install 0.3 and do a very thorough testing of features that are implemented and report every bug - even when in doubt - to our bug report forum.
We are very thankful to the testers that have done this before, because as coders we don't always test things good enough :)