OpenXcom Forum

OpenXcom => Suggestions => Topic started by: kharille on April 29, 2014, 03:07:48 pm

Title: Not an original idea - sectopods for reviving the dead?
Post by: kharille on April 29, 2014, 03:07:48 pm
Well, on the gamefaqs xcom 2012 forum I keep suggesting that those mech soldiers might be revived dead soldiers.  Perhaps its an option?  Just thinking out loud, maybe sectopod carcasses might be a way to re... incarnate dead soldiers?  You know, keep the body on ice, stick it in the machine, plug it in and voila!  Robocop 2!
Title: Re: Not an original idea - sectopods for reviving the dead?
Post by: Solarius Scorch on April 29, 2014, 04:34:25 pm
(https://i200.photobucket.com/albums/aa43/SolariusScorch/Junk/space_marine_dreadnought_by_fonteart-d6salczcopy.png)

(original pic by Diego Fonteriz)
Title: Re: Not an original idea - sectopods for reviving the dead?
Post by: yrizoud on April 29, 2014, 05:37:11 pm
If anybody seriously considers it : Note that OpenXCOM already records the fallen agents (Memorial screen) So the game could easily pick a name from the list.
Title: Re: Not an original idea - sectopods for reviving the dead?
Post by: Shoes on April 29, 2014, 07:27:22 pm
If anybody seriously considers it : Note that OpenXCOM already records the fallen agents (Memorial screen) So the game could easily pick a name from the list.

Yeah, pretty sure all the soldier information is saved now. It could totally be made that you buy/build/whatever the machine/soldier, and it could even retain all its stats.

Give it a chance to fail too, just to add stress.