OpenXcom Forum
Modding => Work In Progress => Topic started by: civilian on April 27, 2014, 01:34:02 pm
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Just a quick one: Where is the value for the cyberdiscs explosion damage found? Does it use the strength of the Cyberdisc's weapon? or the max health? Or the one from the High-Explosive? or...?
I wanted to add a small death explosion to a unit, so... :)
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the corpse explosion is a special ability (specab in the ruleset) and cant be changed
i thought about that too (make all aliens explode to minimize loot/make game harder) but it is not possible (at the moment)
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cyberdisc corpse item, blast radius and power.
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(at the moment)
it seems that moment is gone now :)
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Awesome! :o
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Is it possible to make a unit explode on purpose via action?
Example, Light Tank Scout with internal grenade
and/or
acid filled alien kamikaze unit.