OpenXcom Forum
Modding => Work In Progress => Topic started by: MFive on March 30, 2014, 06:25:41 am
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what do all of these numbers represent? from what i gather they modify the damage your soldier takes, but are high numbers bad? i would assume that 1 is standard damage and that 0.0 is no damage taken, i.e, immune to that damage type
damageModifier:
- 1.0
- 1.0
- 0.8
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 1.1
- 1.0
can someone help me with which damage types they represent and or weather i am wrong in my thinking in the way that the damage modification works?
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When in doubt, check the wiki: https://www.ufopaedia.org/index.php?title=Ruleset_Reference_(OpenXcom)#Armor
1.0 = 100% = no change, higher means the armor increases the damage taken, lower means the armor decreases the damage taken.
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When in doubt, check the wik
i never knew OXC had its own section on the UFOpedia, thats awesome! i will have to study it, thanks a ton!
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https://www.ufopaedia.org/index.php?title=Ruleset_Reference_%28OpenXcom%29 Your new Bible :)