OpenXcom Forum
Modding => Work In Progress => Topic started by: Iapetus on February 16, 2014, 01:30:10 am
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I've been messing with adding mixed race ufo crews to spice things up a little.
This adds three new 'races' MIXED (LOW), MIXED (MEDIUM), and MIXED (HIGH) and assigns them to the various mission types. This is barely tested, and probably completely unbalanced, but I figured I'd post it and maybe someone who knows what they are doing will make a better version. :)
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Perhaps does it work well as is, but for engine fiability purposes, better to be cautious with unwanted tab even spaces (concerned lines : 8, 41, 54, 115, 116, 172)
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Yes, I debug ruleset myself with https://yaml-online-parser.appspot.com/
But its only works for tactical trainning ?
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But its only works for tactical trainning ?
If you're asking if they, mixed crews, appear in game the answer is yes.
Uploaded cleaned up version in initial post.
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Does this mod work properly for now?
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AFAIK it was working fine before (I was using it) just cleaned up the code some removing stuff that was redundant. As a side effect the mixed crews should show up more often.
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From what time do the mixed crews start to appear?
(And if that mod is working, why not putting it to the "complete mod" section? :-)
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From what time do the mixed crews start to appear?
The missions, supposedly, get generated at the start of the month so not until next month at the earliest.
(And if that mod is working, why not putting it to the "complete mod" section? :-)
Was, and still am, waiting for someone to say it is working (beside me obviously) also I'm not sure about the terror units I think the mutons and such as terror units may just end up naked and defenseless but I've not been able to confirm.