OpenXcom Forum
OpenXcom => Suggestions => Topic started by: kharille on November 26, 2013, 07:23:15 pm
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Maybe, to increase the importance of funding we can make the money you get from certain items decline. That way players will be more anxious about what they get from a raid. Not sure if it could easily be worked, but it'll be like colonization. You might even want to create extra storage until market prices go back up?
While I'm on this topic, surely it would be good to retain some of the weaker weapons even in late games? I'm irritated that no alien uses plasma pistols any more. Can this be redone so that non soldier types have a higher chance of owning pistols? And maybe even medics? Navigators, engineers and leaders?
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Stronger aliens should carry pistols as side arm... :\
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As with a lot of suggestions, this can be done with ruleset editting. Just edit the deployment entries so that the aliens have plasma pistols and plasma pistol clips underneath the heavy plasmas/rifles and grenades for each rank's equipment. You will have to do this for every deployment but it's easy enough.
Be careful not to add equipment for rank 6 or 7 aliens as those are terror units.
It probably won't be put into the main game as it makes it easier for X-Com to amass money while aliens will rarely, if ever, need to use their sidearm.
Check the wiki or ask around if you need any modding help. :)
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It probably won't be put into the main game as it makes it easier for X-Com to amass money while aliens will rarely, if ever, need to use their sidearm.
Check the wiki or ask around if you need any modding help. :)
Well heavy Plasma's and rifles need to be more like their TFTD equivalent, less ammo which will give the pistols more use... :\
Maybe make the bigger plasma weapons less accurate while boosting the pistols but weaker.
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Well heavy Plasma's and rifles need to be more like their TFTD equivalent, less ammo which will give the pistols more use... :\
Maybe make the bigger plasma weapons less accurate while boosting the pistols but weaker.
This, again, can be changed in the rulesets. Look up the weapons you want in the ruleset, modify the power, accuracy of each shot type, TU cost of shot types, remove a shot type you don't like, add a shot type you like, change the magazine capacity, etc.
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Well heavy Plasma's and rifles need to be more like their TFTD equivalent, less ammo which will give the pistols more use... :\
Maybe make the bigger plasma weapons less accurate while boosting the pistols but weaker.
As far as I know, the purpose of Open X-Com is to fix a lot of the bugs and restrictions of the original X-Com. From that, you'll be better off modding the weapons yourself than waiting for them to be changed.
Remember that Open X-Com is very easy to mod. You don't have to wait for something to be added to vanilla to try it out.