OpenXcom Forum
Modding => Work In Progress => Topic started by: Camalex97 on November 13, 2013, 06:34:23 pm
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Could we get a hwp that has next to max armor (maybe not being able to protect agianst explosives and fusion launchers) in a 1x1 kind space that would be used in base defence and fully shield soldiers in narrow base hallways?
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you could probably make one yourself :)
I think there was some problem with tanks always occupying 4 slots in the transport craft even if they are only 1x1, but if you only want to use it for base defence... that should be possible, I guess.
...somehow, the way you describe it, I picture it as the monolith from 2001: A Space Odyssey :D
(https://i.dailymail.co.uk/i/pix/2009/08/04/article-1204254-007F742D00000258-233_634x286.jpg)
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you could probably make one yourself :)
I think there was some problem with tanks always occupying 4 slots in the transport craft even if they are only 1x1, but if you only want to use it for base defence... that should be possible, I guess.
...somehow, the way you describe it, I picture it as the monolith from 2001: A Space Odyssey :D
I would but my copy of windows 7 can't run any modding programs you guys use :/
and maybe that could be the alien version (for no good reason what so ever)
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for basic modding all you need is notepad, actually.
take a look at https://www.ufopaedia.org/index.php?title=Ruleset_Reference_(OpenXcom) (https://www.ufopaedia.org/index.php?title=Ruleset_Reference_(OpenXcom)) to make yourself familiar with how the ruleset works.
then, simply take the "Xcom1Ruleset.rul" from your data\ruleset folder, make a copy, rename that copy to whatever you want to call your mod ruleset, open it, delete everything you don't need, and change the stuff you need :)
if you want to make your life easier, use "notepad++" and set "language" to "yaml".
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for basic modding all you need is notepad, actually.
take a look at https://www.ufopaedia.org/index.php?title=Ruleset_Reference_(OpenXcom) (https://www.ufopaedia.org/index.php?title=Ruleset_Reference_(OpenXcom)) to make yourself familiar with how the ruleset works.
then, simply take the "Xcom1Ruleset.rul" from your data\ruleset folder, make a copy, rename that copy to whatever you want to call your mod ruleset, open it, delete everything you don't need, and change the stuff you need :)
if you want to make your life easier, use "notepad++" and set "language" to "yaml".
Thanks! didn't think you could edit it with notepad++, ill try that when i get a chance