OpenXcom Forum
Contributions => Translations => Topic started by: daggerstab on October 01, 2013, 12:58:08 am
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Trying to understand some puzzling behaviour of my translation, I've found out that a string is being re-used as both a craft weapon name and an infantry weapon damage type, which is a bit problematic. In detail:
At the moment, laser and plasma both use a set of three strings each, but in a different way:
- STR_LASER_BEAM (default value: "LASER BEAM") - used as damage type in the UFOpedia, and only there - ArticleStateItem::setDamageTypeText()
- STR_LASER_CANNON ("Laser Cannon") - used both as a technology name and item name
- STR_LASER_CANNON_UC ("LASER CANNON") - used as a weapon name in the UFOpedia and the craft equipment screen
- STR_PLASMA_BEAM ("Plasma Beam") - item name only
- STR_PLASMA_CANNON ("Plasma Cannon") - technology name only
- STR_PLASMA_BEAM_UC ("PLASMA BEAM") - used both as a weapon name and a damage type in the UFOpedia
The last point is the one that caused my problem - if for some reason a translation needs to use separate strings for the craft weapon and the damage type, that would be impossible. As far as I can remember, the inconsistency in naming (plasma beam/cannon) dates back to the original UFO, though it may be a false memory. :)
There are several possible ways of dealing with that (including doing nothing and leaving it to the translators to figure it out). What do you think?
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Yeah, I noticed that one before. It's essentially a developer SNAFU. It's actually in the original game too, hence why OXC also has it.
But indeed, this should be fixed.
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a possible quick-fix for this seems to be, define a new string say
STR_PLASMA_BEAM_H
for the ufoPedia column-headers, and insert that into setDamageTypeText()
- works for me, since i use "PB" for the header
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Fixed.