OpenXcom Forum

Contributions => Offtopic => Topic started by: kharille on August 20, 2013, 05:10:43 pm

Title: So what do you think of the firaxis Xcom 12'?
Post by: kharille on August 20, 2013, 05:10:43 pm
Fun game, but I would have liked to see a different system, maybe a damage system like the original.  I like the idea of double digit figures for armour ratings and all.  Maybe even some greater personalization.

Anything you would have liked to see in it?
Title: Re: So what do you think of the firaxis Xcom 12'?
Post by: Align on August 20, 2013, 10:49:22 pm
It was neat, and I don't regret buying it, but I don't see myself playing it again now that we have a version of the original that works without fuss.

All the streamlining cut out a lot of customization and depth, and there's nothing I like more than figuring out a system and tweaking it to my liking.
Title: Re: So what do you think of the firaxis Xcom 12'?
Post by: xracer on August 21, 2013, 04:12:55 am
pretty soon we will just dismiss EU 2012 as we have dismiss After**** as being part of the XCOM family :)

On their own they are "nice" games but they are second cousin far removed from X-COM :)
Title: Re: So what do you think of the firaxis Xcom 12'?
Post by: SupSuper on August 21, 2013, 06:01:46 am
We already had a thread about it: https://openxcom.org/forum/index.php/topic,357.0.html

I forgot if I ever posted my thoughts on it, but long story short I liked it. :)
Title: Re: So what do you think of the firaxis Xcom 12'?
Post by: Mr. Quiet on August 21, 2013, 09:30:10 am
Played it at my friend's house when it came out. I hated it at first, but I kinda enjoyed it a tiny tiny bit :) and I finished it once, so it's forgotten.

Should start a topic about the new XCOM game. Probably trash too. I won't be playing it :D unless my friend buys it.
Title: Re: So what do you think of the firaxis Xcom 12'?
Post by: kharille on August 21, 2013, 04:22:30 pm
Check the gamefaqs for an update.  There seems to be a major update, they just launched some major expansion today, 21st Aug.  Guess I'll buy it, to think I was trying to restart the game 2 weeks ago with the slingshot expansion...
Title: Re: So what do you think of the firaxis Xcom 12'?
Post by: mercy on August 21, 2013, 06:46:34 pm
Will have to wait until all new Enemy Within units are retextured military style and Toolboks + Merciless gets enhanced or other awesome MODs take their place. Say, the mods will be playable by 2013 January? :)
Title: Re: So what do you think of the firaxis Xcom 12'?
Post by: Man in the Funny Hat on August 21, 2013, 07:31:35 pm
I enjoyed it enough I suppose but I have a lot more complaints for it than praise.  Had a couple really irritating bugs.  Aliens "teleporting" behind you.  Not displaying and calculating cover properly was a particular issue.  Instead of building it up to an even bigger game they pared it down to just the ground assaults.  The 80-item limit was bad enough in the original game but limiting you to 6 troops and having to choose between say, bringing a grenade or putting a scope on your rifle was just intolerable and unrealistic restriction.  No control over what "class" of trooper would be when you hire replacements (hard to rush across open ground or snipe if the game flat won't allow you to have the troops who can do it.)  Small, restrictive levels not randomly assembled but DESIGNED to give aliens all the advantages and force you to abandon tactics just to move forward.  Played it through to finish at a med difficulty and haven't really done anything with it since.
Title: Re: So what do you think of the firaxis Xcom 12'?
Post by: Charly1 on September 10, 2013, 12:20:27 am
I never played it. The limit in troops really put me off.

I always loved xcom because you were fighting a war, not a series of skirmishes, and with expendable grunts. Anyone can die at any time. Even the best armour can buckle to a stray plasma round. Or half your squad lost to a single blaster bomb moments from stepping off the ship. Yes its disheartening, but you have 50 men to replace those once you get back to base.

ANd the ground assaults are only half of the game, the resource management was superb, and it seems most of that has been lost (one base, wtf?)

I just look at the new xcom and see the UFO series, or Commandos. It does nothing for me. I know a lot of people say its great, and I might enjoy it at some stage. I was just massively disappointed that it seems to have been dumbed down, and after the disappointment with Civ5, I sorta lost faith.
Title: Re: So what do you think of the firaxis Xcom 12'?
Post by: KakiHasTheHybridChild on September 11, 2013, 11:51:52 am
Greetings, I recently posted my feelings about this game on the Unity forums, only to be told that consumer views can be expressed elswhere and my post deleted.
I make games to teach Japanese kids English, and while that is far from squad tactical simulations, WHY can't I shoot and then run? WHY can I only have one item (ONLY F%*KN' ONE!?) ?? WHY can't an assault 'class' soldier pull a trigger on an LMG, or a sniper point a shotgun in the general direction of a nearby enemy??? Never use pistols? Well F$#K you, you will forego the extra grenade and carry one anyway!???? Need more engineers/scientists? F$&K NO!!! Be happy with what you are given, even if it screws you. You can't choose a strategy. WHY NOT?????
If I made a game in which children had to find letters in alphabetical order to finish the game, then I guess they would play it once. maybe.
If i made a game which required kids to find letters of the alphabet and put them in the correct slots in a wall, but each letter gave them a new 'power', they could find the letters in any order, put them in in any order, and decide on tactics based on their (next) plan, the next time they try to beat the game.
When I finished the game, i just started playing the first mission with all rookies again and again, and trying out different tactics. I am yet to start the game properly for another go. It is a good tactical game, but it isn't X-COM.
Title: Re: So what do you think of the firaxis Xcom 12'?
Post by: Mr. Quiet on September 12, 2013, 06:33:05 am
Long story short, $$money rules over the industry suits with an iron fist.
Title: Re: So what do you think of the firaxis Xcom 12'?
Post by: kharille on September 12, 2013, 07:10:41 am
Yeah....  micropose went down.  They came up with some amazing games in the 90's....
Title: Re: So what do you think of the firaxis Xcom 12'?
Post by: Danny on September 12, 2013, 05:22:04 pm
the new game has some nice features but its buggier then the original for me... :(
Title: Re: So what do you think of the firaxis Xcom 12'?
Post by: Sharp on September 12, 2013, 11:39:02 pm
It's a great game but it's not like the original trilogy. It's more like a customisable game of chess which makes it fun. The unrealistic approach of the game with limited squad-members and items and even movement being 2-stage makes it a completely different game from the original but it does make it easier to balance.

The two games are only alike in name and some story, completely different gameplay that you can't even compare the two. If you buy and play XCOM:EU it's no reason to not buy/play UFO:EU and vice versa, two different games which fill two different niches.

EDIT:

The "expansion" is annoying though as it's not actually an expansion, it's a slight reboot of the game just adding a few different gameplay features and more environments/enemies. It is stand-alone though so if you are thinking of buying XCOM: EU just hold off and buy the expansion "Enemy Within" instead.
Title: Re: So what do you think of the firaxis Xcom 12'?
Post by: SupSuper on September 13, 2013, 01:51:07 am
EDIT:

The "expansion" is annoying though as it's not actually an expansion, it's a slight reboot of the game just adding a few different gameplay features and more environments/enemies. It is stand-alone though so if you are thinking of buying XCOM: EU just hold off and buy the expansion "Enemy Within" instead.
Isn't that the definition of an expansion? :P And AFAIK it's only standalone on consoles.
Title: Re: So what do you think of the firaxis Xcom 12'?
Post by: redrat9595 on September 13, 2013, 02:19:25 am
 
... It is stand-alone though so if you are thinking of buying XCOM: EU just hold off and buy the expansion "Enemy Within" instead.

Not quite sure where you got that. From the long trusted UFOPaedia, "The PC will be sold as traditional DLC through Steam but the console owners will have to buy the Commander's Edition, consisting of Enemy Unknown, plus the Elite Soldier Pack, Slingshot and Enemy Within DLCs."

I'm pretty sure it's not standalone.

In any case, I liked the game and I think I'm going to get the expansion. Slingshot was a bit of a letdown, but this one looks pretty good. What I'm really hoping for is action flag modability. Chryssalids feel a bit underpowered to me compared to the original. I want to give them a third so they can jog in from out of sight, kill someone, and slink back into an alley. I almost feel bad blasting them in the face because I feel like they should run away.

On a related note, one of the few things I liked about TFTD was the Tentaculats. So I think Chryssalids should be able to jump up and hit flying soldiers for reduced damage, or the expansion should include flying mech chryssalids with rockets for legs, armor ignoring plasma mandibles, and eggs that hatch on zombie death.That would at least balance the lack of retreat.

Overall good game, but it makes me miss the days of games like Dawn of War where everything was possible with a value change and, on heavy jobs, some LUA scripting. I would bring back some double digit stats and replace flags with TU'S. Modability is the point to sell if you want to please the masses, but hook niche gamers who still care about stuff like OXC. I really hope Firaxis turns that around, because they promised modding, and all I've seen is editing.
Title: Re: So what do you think of the firaxis Xcom 12'?
Post by: kharille on September 13, 2013, 05:38:14 am
Sometimes the AI is messed up.  I had 3 aliens walk right up to my assault.  Next round instead of attacking, they fled.  That was a joke.
Title: Re: So what do you think of the firaxis Xcom 12'?
Post by: Sharp on September 13, 2013, 12:51:57 pm
Isn't that the definition of an expansion? :P And AFAIK it's only standalone on consoles.

Yeah I suppose I'm being a bit silly :P I'm just used to times when expansion packs were an expansion of the story instead of just replacing stuff of the original (Brood War for Starcraft). I'm just being annoying when I'm saying it's not an expansion pack because it can be viewed as such but it doesn't fit into my narrow traditional viewpoint. DLC's seem to cover the term that expansion packs dont, like there is the Slingshot DLC and Enemy Within just seems like an upgraded version of that. In my mind an expansion pack is like a sequel to a game but using the same engine and code while DLC is additional content for the base game which can include extra stories/missions but these typically don't occur at the end of the game.

Anyway feel free to disagree :P

In regards to stand-alone I heard mixed sources on that so I may be wrong on that but I do remember it being said it was going to be standalone on PC and Console. I think even for PC it will practically be stand-alone even though it's marketed as DLC and might require the base game for Steam to run it even though all the files might be there in the DLC, I will do some tests when I get it. Basically don't be surprised if 'Enemy Within' is more then 20GB download :P