OpenXcom Forum

OpenXcom => Suggestions => Topic started by: kharille on August 18, 2013, 10:12:20 am

Title: Just a thought, but were there elements in laser squad that were not in xcom?
Post by: kharille on August 18, 2013, 10:12:20 am
One thing dear to my heart is the close combat.  You had daggers and light sabers.  What about a fast firing weapon?  In laser squad the lasers were not that powerful but had a high rate of fire.  There's very little to reflect that except the low action point cost of the laser pistol.

Are there other elements that might be good in OpenXcom?
Title: Re: Just a thought, but were there elements in laser squad that were not in xcom?
Post by: Danny on August 18, 2013, 11:27:24 am
One thing dear to my heart is the close combat.  You had daggers and light sabers.  What about a fast firing weapon?  In laser squad the lasers were not that powerful but had a high rate of fire.  There's very little to reflect that except the low action point cost of the laser pistol.

Are there other elements that might be good in OpenXcom?

Add a fast firing Gatling laser?
Same damage as laser pistol, same accuracy as laser rifle and very heavy.
auto shoots 8 shots, snap shoots 3 shots.
No aimed shots.
Title: Re: Just a thought, but were there elements in laser squad that were not in xcom?
Post by: Align on August 18, 2013, 02:53:02 pm
I made my Heavy Laser have a real cheap (and inaccurate) Autoshot, 20% of TUs, meaning 5x3=15 shots if soldier doesn't move. It's fun. Starting to think it's kinda overpowered though, two barrages at close range take out a Sectopod...
Title: Re: Just a thought, but were there elements in laser squad that were not in xcom?
Post by: Jstank on August 18, 2013, 03:30:55 pm
Find out for yourself. You don't even have to mess with dosbox. This comes with an installer and everything!

I would like to see a full combat replay


https://s000.tinyupload.com/index.php?file_id=00054883872595317479&gk=cisco
Title: Re: Just a thought, but were there elements in laser squad that were not in xcom?
Post by: kharille on August 18, 2013, 06:35:37 pm
Laser squad nemesis!  i know, but there were earlier versions like the original Laser Squad, rebelstar, rebelstar raiders.... 
Title: Re: Just a thought, but were there elements in laser squad that were not in xcom?
Post by: SupSuper on August 18, 2013, 08:57:38 pm
One thing different in Laser Squad from X-COM was that you had "opportunity fire" instead of "reaction shots", ergo you could actually control your soldier during that "reaction turn", similar to other tactical games like Jagged Alliance. But you rarely got any APs (TUs) to do anything. :P

Also it was a more wild mix of weapons, you started off with a combo of laser weapons, daggers, sniper rifles, rocket launchers, etc.
Title: Re: Just a thought, but were there elements in laser squad that were not in xcom?
Post by: Danny on August 20, 2013, 10:34:37 pm
One thing different in Laser Squad from X-COM was that you had "opportunity fire" instead of "reaction shots", ergo you could actually control your soldier during that "reaction turn", similar to other tactical games like Jagged Alliance. But you rarely got any APs (TUs) to do anything. :P

Also it was a more wild mix of weapons, you started off with a combo of laser weapons, daggers, sniper rifles, rocket launchers, etc.
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Xcom has as starting weapons: pistols, rifles, auto cannons, heavy cannons, rocket launchers, grenades and stun rods... ^^
Title: Re: Just a thought, but were there elements in laser squad that were not in xcom?
Post by: Man in the Funny Hat on August 24, 2013, 07:07:21 pm
It occurs to me that a basic flamethrower would be appropriate for Xcom as well as a nice homage to "Alien".
Title: Re: Just a thought, but were there elements in laser squad that were not in xcom?
Post by: Danny on August 24, 2013, 07:27:11 pm
It occurs to me that a basic flamethrower would be appropriate for Xcom as well as a nice homage to "Alien".

Yeah, though very short range only though. Like 3/4 tiles? ^^
And seeing its a starter weapon, it can't do much damage.