OpenXcom Forum

OpenXcom => Troubleshooting => Topic started by: sectoidgoo on July 22, 2013, 12:06:13 am

Title: Elerium issue
Post by: sectoidgoo on July 22, 2013, 12:06:13 am
I am playing 0.9 version.  When I do a mission on a shot down ufo and there is some elerium intact; after the mission is over, no elerium shows it was collected in the summary screen.  Is this a known bug?  For example: shot down a very large ufo and 150/200 elerium was intact; after mission was over, it shows I collected NO elerium.
Title: Re: Elerium issue
Post by: kevL on July 22, 2013, 11:23:55 am
i suggest you download one of the recent git-builds. I got my first dose of Elerium recently and it showed on the mission summary, tho you might have to start a new game
Title: Re: Elerium issue
Post by: Phezzan on July 23, 2013, 03:55:29 am
I've never seen this behaviour...  admittedly I didn't play the 0.9 version very long before grabbing the most current source.

Where did the game tell you the amount of intact Elerium?

It is possible the Elerium was destroyed during the mission - were there any explosions near the Power Source ?
Elerium has a low resistance to explosions
Title: Re: Elerium issue
Post by: 54x on July 23, 2013, 01:41:49 pm
We really just need to feature-freeze again and release a 0.9.1 version quickly if we're holding the 1.0 stable for TFTD support...
Title: Re: Elerium issue
Post by: SupSuper on July 23, 2013, 06:05:47 pm
We really just need to feature-freeze again and release a 0.9.1 version quickly if we're holding the 1.0 stable for TFTD support...
We're not waiting for TFTD support, we're waiting for the dozens of user reports everyday to calm down (so never :P).
Title: Re: Elerium issue
Post by: 54x on July 24, 2013, 03:43:37 am
We're not waiting for TFTD support, we're waiting for the dozens of user reports everyday to calm down (so never :P).

Heh, well that's reasonable, but yeah, needs like five more programmers. :D
Title: Re: Elerium issue
Post by: Danny on July 30, 2013, 01:14:38 am
Tell your troopers: Do not shoot the Elerium its more valuable then you are... ^^
Title: Re: Elerium issue
Post by: Mr. Quiet on July 31, 2013, 09:36:24 am
Tell your troopers: Do not shoot the Elerium its more valuable then you are... ^^
Lol and worth more than selling it.
Title: Re: Elerium issue
Post by: djemon_lda on September 24, 2013, 03:31:52 pm
Maybe you just mistaken intact elerium for intact ufo power source? just seeing the power source core doesn't mean there is elerium in it, and YES it can be disginguished by looking at the power core: if at the base of the power source you see three dots, then there is not elerium in it. If you see those three dots covered by something that looks like a mindprobe/grenade, then there is 50 elerium in that core.
have you checked that?
Title: Re: Elerium issue
Post by: Dinis on March 10, 2016, 08:22:43 pm
I played a game for a long time in version 1.0 and I have no elerium to research.
Title: Re: Elerium issue
Post by: g5-freemen on March 10, 2016, 08:46:59 pm
I played a game for a long time in version 1.0 and I have no elerium to research.
Use Nightlies builds from DOWNLOAD section
It is much better than old 1.0 version because hundreds of errors fixed (in compare with 1.0)

Link special for u
https://openxcom.org/git_builds/openxcom_git_master_2016_03_10_0629.zip