OpenXcom Forum
Contributions => Programming => Topic started by: Maszek on July 16, 2013, 03:54:40 pm
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Sup everyone, first post. My question would be - where do I start coding new Psi actions? I'm not exactly knowledgeable about the structure of this project even after downloading the source code.
Thanks in advance.
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the actionMenuState, the psiAttack function in tileEngine, the getActionTUs function in BattleUnit, the projectileFlyBState, the RuleItem and the aggroBAIState (if you want aliens to be able to use it), at the very least.
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the actionMenuState, the psiAttack function in tileEngine, the getActionTUs function in BattleUnit, the projectileFlyBState, the RuleItem and the aggroBAIState (if you want aliens to be able to use it), at the very least.
Thanks!
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It might be worthwhile to push the logic for determining psi attack / defense strength into the BattleUnit to prevent the different bits of code from getting out of sync.
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It might be worthwhile to push the logic for determining psi attack / defense strength into the BattleUnit to prevent the different bits of code from getting out of sync.
My main goal right now is getting rid of 10 errors :P
Noob programmer.