OpenXcom Forum

OpenXcom => Suggestions => Topic started by: pmprog on June 25, 2013, 02:50:00 pm

Title: New Battle Game Inventory
Post by: pmprog on June 25, 2013, 02:50:00 pm
I was wondering if we could have an "Empty Cargo" button when equipping the ship for a New Battle. I guess if it appears ingame isn't a problem either. As I found it time consuming to remove all the quantities to load up what I actually want.
Title: Re: New Battle Game Inventory
Post by: luke83 on June 25, 2013, 03:00:46 pm
+1 from me, some save-able weapon layouts would be helpful also
Title: Re: New Battle Game Inventory
Post by: Warboy1982 on June 25, 2013, 04:00:43 pm
not sure where to fit it in, the "restore defaults" button in options will 0 it all off, tho.
Title: Re: New Battle Game Inventory
Post by: pmprog on June 25, 2013, 04:13:45 pm
not sure where to fit it in, the "restore defaults" button in options will 0 it all off, tho.

Hmm, will that do it on "mod" items too? because they currently always seem to default to 100 (which I think is set to high anyway, even for ammo and grendades)
Title: Re: New Battle Game Inventory
Post by: Warboy1982 on June 25, 2013, 04:17:28 pm
i actually changed that about an hour ago, grab the latest git build.

modded items won't be reset by restoring defaults, but they will start at 0.

as i said, the major issue i face is "where to put it" (the button i mean)

i could add a right click functionality to the "equipment" button to clear it, but that's less than ideal.
Title: Re: New Battle Game Inventory
Post by: pmprog on June 25, 2013, 05:21:59 pm
I can't remember the screen off the top of my head, but doesn't the bottom have two buttons "Ok" and "Cancel"? or even just one "Ok" button? Could you not right-align them and add the "Clear" on there?
Title: Re: New Battle Game Inventory
Post by: Warboy1982 on June 26, 2013, 07:58:28 am
added.
Title: Re: New Battle Game Inventory
Post by: pmprog on June 26, 2013, 09:11:45 am
Excellent, Cheers!