OpenXcom Forum

OpenXcom => Suggestions => Topic started by: Volutar on June 06, 2013, 05:16:09 am

Title: Scrollbar
Post by: Volutar on June 06, 2013, 05:16:09 am
What scrollbar design would be looking better?
Title: Re: Scrollbar
Post by: Volutar on June 06, 2013, 05:16:51 am
Next portion
Title: Re: Scrollbar
Post by: hsbckb on June 06, 2013, 05:39:42 am
I vote for the first one but using the colour of the letter i.e. lighter
Title: Re: Scrollbar
Post by: Volutar on June 06, 2013, 05:54:46 am
I vote for the first one but using the colour of the letter i.e. lighter
Lighter colors would obstruct view and distract. It's shouldn't be "screaming" anyhow. That's the point.
Title: Re: Scrollbar
Post by: Yankes on June 06, 2013, 09:26:16 am
I would go for last one.
Title: Re: Scrollbar
Post by: kkmic on June 06, 2013, 09:52:28 am
The first one is the "natural" look everyone expects, but It is indeed too heavy.

I would go with the last one too, but I have a question first: Would you be able to click and drag the position indicator? Or it will be just that  - an indicator - and to scroll the information you will have to click the arrows?
Title: Re: Scrollbar
Post by: Volutar on June 06, 2013, 11:02:45 am
kkmic, ideally it would be draggable, but firstly as indicator. At least :)
Title: Re: Scrollbar
Post by: luke83 on June 06, 2013, 12:48:15 pm
1
Title: Re: Scrollbar
Post by: Korenn on June 06, 2013, 01:15:06 pm
first!

I mean, I vote for the first one   ;)
Title: Re: Scrollbar
Post by: Volutar on June 06, 2013, 01:47:20 pm
Just for notice. Those are 1 and 6. If scrollbar frame fills almost whole scrollbar in 1 it will look too occlusive, while in 6 it will be hollow.
Title: Re: Scrollbar
Post by: moriarty on June 06, 2013, 02:02:10 pm
my vote is for #1 or #5.

if we go with #1, though, I too think that it is too heavy/obstructing. perhaps make it less wide? if you take two pixels off each side, so that it fits between the vertical lines, would that still look good?

Title: Re: Scrollbar
Post by: Volutar on June 06, 2013, 02:05:33 pm
It will be harder to aim when dragging will be enabled.
Two pixels from each side is 4 pixels, overall width of it is 15, so it's 1/3 of width. So besides of being heavy, it also become less "elegant" because of non regular width.
Title: Re: Scrollbar
Post by: xracer on June 06, 2013, 05:45:43 pm
I prefer the latter with the hollow center i think it looks light weight,

From the original lost that will be number 2
Title: Re: Scrollbar
Post by: kkmic on June 07, 2013, 12:56:54 pm
If scrollbar frame fills almost whole scrollbar in 1 it will look too occlusive, while in 6 it will be hollow.

Yup, #6 is better.

You should open a poll :)
Title: Re: Scrollbar
Post by: Volutar on June 07, 2013, 03:23:14 pm
i don't know how to make polls! :(
Title: Re: Scrollbar
Post by: AMX on June 07, 2013, 06:33:26 pm
How about something like this?
Slightly narrower (including shrunken buttons)
Space between the lines recolored
Horizontal lines added to the middle of the handle (there's a reason that used to be standard on Windows and MacOS - I forget what, but there was a reason)
Title: Re: Scrollbar
Post by: Volutar on June 07, 2013, 08:08:27 pm
It's not Windows/Macos interface (and I will hate if it will be because game should have its own design). And this solid frame with stripes, if fill whole bar, will be too heavy. That was said number of times.

(https://s3.amazonaws.com/designrelated-images-final/inspiration_book_entries/5162/original_scaled/scrollbars-from-1981-2011.png)
(https://i.istockimg.com/file_thumbview_approve/16350334/2/stock-illustration-16350334-vector-scroll-bar-scrollbar-slider.jpg)
(https://fc08.deviantart.net/fs70/f/2012/219/8/4/scrollbar__sliders_psd_by_freepsddownload-d5a81np.jpg)
(https://i.stack.imgur.com/urUT4.png)
Title: Re: Scrollbar
Post by: 54x on June 08, 2013, 01:48:11 am
So, a few things:

1) The bar should be able to grow or shrink to indicate the size of the list.
2) It would be great to have a slimline version that looks like a rotated version of the < and > buttons, so that we can have scrollable frames.

As for features, Vol was very keen starting off with the scrollbar as an indicator, but we can implement drag-scrolling after that, and eventually we can also have them smooth-scroll. (probably simply as an animation thing, where it still "snaps" to an item when you release the scroll bar, but it does so in a way that seems more natural)
Title: Re: Scrollbar
Post by: AMX on June 08, 2013, 08:56:42 pm
It's not Windows/Macos interface (and I will hate if it will be because game should have its own design).
True.
Quote
And this solid frame with stripes, if fill whole bar, will be too heavy. That was said number of times.
Which is why I slimmed it down.
Anyway, played with it some more...
-Shrunk buttons and handle again, so they match the bar now.
-Added "long handle" and "short handle" versions to see how it looks on extremely short and extremely long lists.

Also tried some other greeblies, but didn't find any that looked as nice as the three stripes.
Title: Re: Scrollbar
Post by: 54x on June 09, 2013, 02:15:48 am
A++
Title: Re: Scrollbar
Post by: Nightwolf on June 09, 2013, 12:47:02 pm
When updating the sell/buy screen, some time of sort? Like show only weapons, clips, soldiers, weapon ship, etc Or maybe identifying what type of stuff do you sell.
Title: Re: Scrollbar
Post by: 54x on June 09, 2013, 02:51:10 pm
When updating the sell/buy screen, some time of sort? Like show only weapons, clips, soldiers, weapon ship, etc Or maybe identifying what type of stuff do you sell.

This isn't about the purchase screen, it's about scrolling through lists. :)

I think we've discussed various types of sorting for those screens before however.