OpenXcom Forum
OpenXcom => Suggestions => Topic started by: Volutar on June 06, 2013, 05:16:09 am
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What scrollbar design would be looking better?
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Next portion
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I vote for the first one but using the colour of the letter i.e. lighter
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I vote for the first one but using the colour of the letter i.e. lighter
Lighter colors would obstruct view and distract. It's shouldn't be "screaming" anyhow. That's the point.
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I would go for last one.
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The first one is the "natural" look everyone expects, but It is indeed too heavy.
I would go with the last one too, but I have a question first: Would you be able to click and drag the position indicator? Or it will be just that - an indicator - and to scroll the information you will have to click the arrows?
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kkmic, ideally it would be draggable, but firstly as indicator. At least :)
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1
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first!
I mean, I vote for the first one ;)
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Just for notice. Those are 1 and 6. If scrollbar frame fills almost whole scrollbar in 1 it will look too occlusive, while in 6 it will be hollow.
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my vote is for #1 or #5.
if we go with #1, though, I too think that it is too heavy/obstructing. perhaps make it less wide? if you take two pixels off each side, so that it fits between the vertical lines, would that still look good?
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It will be harder to aim when dragging will be enabled.
Two pixels from each side is 4 pixels, overall width of it is 15, so it's 1/3 of width. So besides of being heavy, it also become less "elegant" because of non regular width.
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I prefer the latter with the hollow center i think it looks light weight,
From the original lost that will be number 2
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If scrollbar frame fills almost whole scrollbar in 1 it will look too occlusive, while in 6 it will be hollow.
Yup, #6 is better.
You should open a poll :)
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i don't know how to make polls! :(
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How about something like this?
Slightly narrower (including shrunken buttons)
Space between the lines recolored
Horizontal lines added to the middle of the handle (there's a reason that used to be standard on Windows and MacOS - I forget what, but there was a reason)
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It's not Windows/Macos interface (and I will hate if it will be because game should have its own design). And this solid frame with stripes, if fill whole bar, will be too heavy. That was said number of times.
(https://s3.amazonaws.com/designrelated-images-final/inspiration_book_entries/5162/original_scaled/scrollbars-from-1981-2011.png)
(https://i.istockimg.com/file_thumbview_approve/16350334/2/stock-illustration-16350334-vector-scroll-bar-scrollbar-slider.jpg)
(https://fc08.deviantart.net/fs70/f/2012/219/8/4/scrollbar__sliders_psd_by_freepsddownload-d5a81np.jpg)
(https://i.stack.imgur.com/urUT4.png)
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So, a few things:
1) The bar should be able to grow or shrink to indicate the size of the list.
2) It would be great to have a slimline version that looks like a rotated version of the < and > buttons, so that we can have scrollable frames.
As for features, Vol was very keen starting off with the scrollbar as an indicator, but we can implement drag-scrolling after that, and eventually we can also have them smooth-scroll. (probably simply as an animation thing, where it still "snaps" to an item when you release the scroll bar, but it does so in a way that seems more natural)
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It's not Windows/Macos interface (and I will hate if it will be because game should have its own design).
True.
And this solid frame with stripes, if fill whole bar, will be too heavy. That was said number of times.
Which is why I slimmed it down.
Anyway, played with it some more...
-Shrunk buttons and handle again, so they match the bar now.
-Added "long handle" and "short handle" versions to see how it looks on extremely short and extremely long lists.
Also tried some other greeblies, but didn't find any that looked as nice as the three stripes.
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A++
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When updating the sell/buy screen, some time of sort? Like show only weapons, clips, soldiers, weapon ship, etc Or maybe identifying what type of stuff do you sell.
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When updating the sell/buy screen, some time of sort? Like show only weapons, clips, soldiers, weapon ship, etc Or maybe identifying what type of stuff do you sell.
This isn't about the purchase screen, it's about scrolling through lists. :)
I think we've discussed various types of sorting for those screens before however.