OpenXcom Forum

OpenXcom => Open Feedback => Topic started by: mercy on June 01, 2013, 12:36:05 pm

Title: CTRL click in inventory
Post by: mercy on June 01, 2013, 12:36:05 pm
Quote
Warboy, Sat Jun 1 09:08:09 2013
add CTRL key functionality to inventory screen.

Works superb! Thank You!
Title: Re: CTRL click in inventory
Post by: Warboy1982 on June 02, 2013, 05:21:39 am
you're welcome, it's (hopefully) the first of a bunch of subtle revisions to the inventory screen behaviour, i'm working on item swapping at the moment, and item stacking is planned.
Title: Re: CTRL click in inventory
Post by: mercy on August 10, 2013, 02:21:50 pm
All CTRL functions, QuickSave/Load, Unload All, Auto-Sell, all right-click functions and Ruleset MOD features are mega-awesome!
Title: Re: CTRL click in inventory
Post by: Sharp on September 30, 2013, 07:12:08 pm
Brilliant addition. however I dunno when you implemented this but I found out that you can activate grenades when loading up inventory by right-clicking, possibly very handy at saving time on the first turn, pretty horrifying when you first discover it by accident :P Is there anyway to de-activate the grenade other then just having someone hold it? It makes the early turns very interesting and totally dangerous when you have a few active grenades (and prox) scattered around your soldiers which makes an interesting game of run away from the dead guy and turn delayed explosion chaining.
Title: Re: CTRL click in inventory
Post by: moriarty on September 30, 2013, 08:09:07 pm
right-clicking the grenade again de-activates the grenade. (in the pre-battle loadout screen only, of course)
Title: Re: CTRL click in inventory
Post by: Sharp on September 30, 2013, 09:24:15 pm
I thought I tried that but it didn't seem to work for prox grenades. Hmm most likely me just panicking and clicking too many times though maybe a "grenade de-activated" message would be nice.