OpenXcom Forum
OpenXcom => Open Feedback => Topic started by: mercy on June 01, 2013, 12:36:05 pm
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Warboy, Sat Jun 1 09:08:09 2013
add CTRL key functionality to inventory screen.
Works superb! Thank You!
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you're welcome, it's (hopefully) the first of a bunch of subtle revisions to the inventory screen behaviour, i'm working on item swapping at the moment, and item stacking is planned.
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All CTRL functions, QuickSave/Load, Unload All, Auto-Sell, all right-click functions and Ruleset MOD features are mega-awesome!
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Brilliant addition. however I dunno when you implemented this but I found out that you can activate grenades when loading up inventory by right-clicking, possibly very handy at saving time on the first turn, pretty horrifying when you first discover it by accident :P Is there anyway to de-activate the grenade other then just having someone hold it? It makes the early turns very interesting and totally dangerous when you have a few active grenades (and prox) scattered around your soldiers which makes an interesting game of run away from the dead guy and turn delayed explosion chaining.
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right-clicking the grenade again de-activates the grenade. (in the pre-battle loadout screen only, of course)
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I thought I tried that but it didn't seem to work for prox grenades. Hmm most likely me just panicking and clicking too many times though maybe a "grenade de-activated" message would be nice.