OpenXcom Forum
Modding => Work In Progress => Topic started by: Cirius on May 24, 2013, 10:31:07 pm
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This statement intrigues me, anyone care to elaborate on what it specifically means?
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i added the ability to define additional graphics (even within existing sets) via the ruleset.
https://openxcom.org/forum/index.php/topic,1267.0.html (https://openxcom.org/forum/index.php/topic,1267.0.html)
there's an example in the second post.
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Thank you, thank you, thank you!!!
...I am going to go so nuts with this.
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@Warboy1982 is it possible to change the code in a way, that it would accept pck files? So that, for example this code
- type: BIGOBS.PCK
width: 32
height: 40
files:
100: Resources/Bunny/Bunny00.pck
would add all sprites inside Resources/Bunny/Bunny00.pck to BIGOBS.PCK, starting with number 100, then 101, and so on?
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... but the whole point was to make the pck format unneccesary
i'd prefer to add whole folder content reading and/or reading in compressed files (ie: rar, zip, etc)
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... but the whole point was to make the pck format unneccesary
i'd prefer to add whole folder content reading and/or reading in compressed files (ie: rar, zip, etc)
PCK unnecessary , i have missed a lot of upgrades then, maybe you could write some How-Tos for the modding site showing a example of what is needed???
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It's still under development and it may not be final, so I'm not sure it's time yet to document it.
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well, i added folder content reading for now, because i was working with armor, and needed to define an entire sprite set.