OpenXcom Forum
OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Suggestions NEW => Topic started by: Delian on April 10, 2025, 11:27:18 pm
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Some modders like providing player crafts with lifts. Some modders also like including melee-only enemies in the game. This creates an issue where, if the player puts units at the top of the lift, the melee enemy units cannot attack player's units.
This limits modding possibilities, because the crafts have to be designed without the lifts, or the modders have to diversify enemies in such a way that melee-only enemies are never present without an escort of ranged-attack enemies, but even then the player may still be able to block the lifts, while focus-firing on the ranged enemies.
Would it be possible to give modders some simpler means of countering this exploit?
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I guess the problem is that melee attacks are not "targetable" - unit always attacks a predetermined tile in front of it. Allowing attacking "up" would probably require rewriting some of AI code as well.
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Reactivate the goomba stomp and add mario punch? :)
I mean if enemy unit drops from up above, the player unit is pushed away to a neighboring tile. If you added the same for lifts (when AI unit tries to move up or down), and perhaps doors/curtains, you would have this problem solved, but imagine the outrage...