OpenXcom Forum
Modding => Help => Topic started by: robin on April 08, 2025, 11:13:39 pm
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In vanilla crashlanded UFO can be damaged because of Power Source explosion.
In my mod I'm currently using a custom specialType/Target_Type for UFO PS, and crashlanded UFOs seems always pristine.
Is there a way to define that Target_Type=38 is PS and should eventually explode?
Or alternatively I could use Target_Type=2, which is the vanilla value, but I don't want to spawn Elerium.
Any info is welcome.
Thanks
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In vanilla crashlanded UFO can be damaged because of Power Source explosion.
In my mod I'm currently using a custom specialType/Target_Type for UFO PS, and crashlanded UFOs seems always pristine.
Is there a way to define that Target_Type=38 is PS and should eventually explode?
Currently hardcoded to Target_Type=2.
Can be unhardcoded I guess.
Or alternatively I could use Target_Type=2, which is the vanilla value, but I don't want to spawn Elerium.
You can change the Elerium to something else. Can't get rid of "it" completely.
alienFuel: [STR_ZRBITE, 50]
Can also be unhardcoded if needed.
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I think the fuel thing is a non-issue after all.
I already defined (I had forgot):
alienFuel: [STR_ELERIUM, 0]
so I can use Target_Type=2 and the player will never get the fuel-item (and it will not appear in anywhere in the game).
Need to test this but it seems correct on paper.