OpenXcom Forum
OpenXcom => Open Feedback => Topic started by: Amiga on May 21, 2013, 10:47:06 pm
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I noticed that instant granade explosion doesn't work :( Anybody can check it?
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works fine for me... what build are you using? if git, are you priming them for 0 turns?
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Latest Git. With 0 doesent work. I know it worked before on oldest Git
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works fine for me, whether i prime in the inventory screen or not, as soon as i throw it, it goes boom.
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Hmm gonna check it again
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Checked again with latest GIT - working fine again :)))
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Just something i came across in one of my games using the latest 0.9 version of OpenXcom (+original Microprose disk version) that might relate to the new 'instant' grenades.
I've only had one CTD so far and i think it might be due to this setting? I was having a typical mission (lots of dead and dying troops) and as soon as i hit end turn i got a very quick message box about one of my guys either dying or going unconscious, then i heard a grenade explosion sound effect play, then got a CTD + windows error box (OpenXcom has stopped responding and closed etc).
I think what might have happened is that it was one of my guys that was already wounded (so bleeding to death) and i had given him a primed grenade but not thrown it on that turn. He went unconscious then the grenade went off during the alien turn or very close to that.
I really like the function of the instant grenades, it makes them nicely effective, but it might have an issue for the exact scenario i had?