OpenXcom Forum
OpenXcom => Open Feedback => Topic started by: Ted on March 07, 2025, 07:40:01 pm
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This is the tech tree I'm looking at:
https://openxcom.org/forum/index.php?PHPSESSID=89318861b1b1896e9b17adb9b507d5de&action=dlattach;topic=3714.0;attach=17978;image
I have already researched Fusion Torch, and it's power cell. Does that mean I already have Alien Engineering Secrets?
I don't think I've ever gotten a popup after researching something saying I've discovered that.
The reason I'm curious is because I REALLY want Alien Gravity Generator & Delta Radiation, (for better weapons).
I had thought the dashed lines were pre-reqs before you could research the next item, but now I'm not sure. Otherwise how could I have researched Fusion Torch?
The only requirements for Fusion Explosives and Antimatter Containment appears to be Alien Engineering Secrets. How come I was able to research one, but not the other?
Thanks in advance for the help.
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This tech tree seems to be for FMP 1.7. Are you actually playing that?
More recent FMP (3.6 or so) doesn't even seem to have Alien Engineering Secrets - the tech topics pop out of Alien Engineer/Leader/Commander interrogations at random, similar to X-Com Files.
Also, this should probably be in the FMP thread (https://openxcom.org/forum/index.php?topic=2027.0).
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Sorry, it turns out I'm on FMP 3.3. Obviously I haven't downloaded a new version lately.
Is there a similar picture for whatever the tech tree looks like on the current version? I doubt I'll download 3.6 in the middle of this playthrough, but I'll try to remember to do that before the next one.
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I don't think there's a new tech tree image. Meridian would know, I guess?
But you can use the in-game tech tree viewer to search for techs and chase requirements from one tech to another.
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I don't think there's a new tech tree image. Meridian would know, I guess?
I didn't create any since v1.7