OpenXcom Forum
OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Support => Topic started by: hth on February 17, 2025, 03:54:04 am
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Sometimes I get it, but obviously can't remember any effective shoots by awarded unit on enemy turn. Especially in 2 vs 2 short combats (early XCF) where is very easy to remember all events, not to say kills.
Does OXCE have option to log combat events exactly?
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Reactions can be trained also otherwise than by shooting. The most common another way in XCF is melee combat.
In combat CTRL-SHIFT-E will provide a detailed experience overview for each skill and soldier. If you use if often enough, you probably should be able to figure out how and when you got experience.
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I think there are some cases where reaction fire experience will get awarded simply by "trying" to react. Like, you react, but can't shoot due to no line of fire, or out of range, or out of TU, or another soldier reacts instead, or you can't react because the enemy's melee attack chain is uninterruptable. The point is, while reaction fire exp should logically be awarded only after you actually pull the trigger, it currently is not.
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I think there are some cases where reaction fire experience will get awarded simply by "trying" to react. Like, you react, but can't shoot due to no line of fire, or out of range, or out of TU, or another soldier reacts instead, or you can't react because the enemy's melee attack chain is uninterruptable. The point is, while reaction fire exp should logically be awarded only after you actually pull the trigger, it currently is not.
I'm pretty sure at least "out of TU" "reactions" don't give you XP. Otherwise soldiers would get MASSIVE amounts of reactions XP.
I am also pretty sure that if multiple agents would be able to reaction fire, only the first one to do so (if the shot kills the target) would get XP. Otherwise in certain contexts I would have gotten massively more reactions XP than I actually did.
Not sure what happens when the agent sees the enemy, but there is something small in the way and cannot shoot. This is a rather rare occurrence. Maybe XP will get awarded for that.
But I kinda agree with the last sentence. Though it could be argued that whipping up the gun, aiming it at a moving target and almost pulling the trigger could award you XP if it's more easy or consistent to implement it that way.