OpenXcom Forum
Modding => Help => Topic started by: Nord on November 07, 2024, 03:51:38 am
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New mechanic i am creating: radiation effect of some weapons, that will cause incremental effect through battle.
This will anyway add days in hospital, but i think it needs to do more harm. Something useful against aliens, maybe. So what do you think?
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Random apply 1 of the three effects you've mentioned seems good to me..
As for effects on aliens (and other enemies) I think all enemy types should be defined with resistances, vulnerabilities & other strange reactions to various attack/damage types (like EMP might have a 5% chance to outright KO a robot but an electric attack might have a 5% chance to buff it, enrage it, make it malfunction or switch allegiance for a turn, etc)