OpenXcom Forum
OpenXcom Forks => OXCE Bugs => OpenXcom Extended (OXCE) => OXCE Bugs FIXED => Topic started by: zRrr on November 04, 2024, 07:00:02 pm
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In Battlescape/InventoryState.cpp (https://github.com/MeridianOXC/OpenXcom/blob/0f8616d8339b2d842932a9127616a6dffecb2f91/src/Battlescape/InventoryState.cpp#L150) _btnArmor uses same element id as _btnOk, so when I move Ok button with ruleset like
interfaces:
- type: inventory
elements:
- id: buttonOK
pos: [213, 1]
armor selection also moves.
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Many buttons on many GUIs in OXC and OXCE share the same interface element.
We're lazy to create a new interface element for each button.
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Fixed here: https://github.com/MeridianOXC/OpenXcom/commit/0af3490793ffedf4fb36fdc03e9fd99ac4c16a1c
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Thanks
No more starting missions unprepared because I accidentally clicked Ok. Now only starting missions unprepared because I deliberately clicked Ok :)