OpenXcom Forum
OpenXcom Forks => More Forks => Brutal AI => Topic started by: hth on September 17, 2024, 04:05:48 pm
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I have created a successful Windows XP 32-bit build using mxe.
Thank you very much!
By the chance, do you have xPiratez and BrutalAI builds for this good old OS?
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Thank you very much!
By the chance, do you have xPiratez and BrutalAI builds for this good old OS?
Do you have links to them? I could have a look
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Brutal AI (github link in beginning of first post):
https://openxcom.org/forum/index.php?topic=11663.0
XPiratez actually don't have code modifications, it was only my misjudgment by seeing of OXCE exe inside archive.
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extracted into a separate thread
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wait, people still run the game on WinXP? Serious question, as I'm working on something that would definitely not work on XP.
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There is a reason why I put quite some extra effort to get it to 64Bit.
32 bit was fine for the base-game and smaller mods. But behemoths like WH40k-mod pushed it to the limits and over.
I'm not sure XPZ is also at risk of exceeding the memory-limitations of 32 bit but it's quite possible.