Here it is:
- type: STR_LASER_RIFLE_MOON
categories: [STR_HUMAN_EQUIPMENT, STR_LASER_WEAPONS, STR_RIFLES]
size: 0.2
costBuy: 25
transferTime: 170
costSell: 2
weight: 8
bigSprite: 214
floorSprite: 201
handSprite: 756
bulletSprite: 15
fireSound: 11
powerRangeThreshold: 15
powerRangeReduction: 2
ammo:
0:
compatibleAmmo: [ STR_LASER_CELL ]
tuLoad: 10
tuUnload: 2
confAimed:
shots: 1
spendPerShot: 4
name: STR_AIMED_SHOT
ammoSlot: 0
arcing: false
confSnap:
shots: 1
spendPerShot: 4
name: STR_SNAP_SHOT
ammoSlot: 0
arcing: false
damageBonus:
flatHundred: 0.1
accuracyAuto: 46
accuracySnap: 65
accuracyAimed: 100
tuSnap: 30
tuAimed: 50
battleType: 1
twoHanded: true
invWidth: 1
invHeight: 3
armor: 50
listOrder: 1050
tags:
TAG_RESPRITE: 1
- type: STR_LASER_RIFLE
categories: [STR_HUMAN_EQUIPMENT, STR_LASER_WEAPONS, STR_RIFLES]
size: 0.2
costBuy: 25
requiresBuy:
- STR_MARS_LASER_WEAPONS_BLUEPRINTS
transferTime: 170
costSell: 20
weight: 8
bigSprite: 202
floorSprite: 201
handSprite: 708
bulletSprite: 6
fireSound: 11
ammo:
0:
compatibleAmmo: [ STR_LASER_CELL ]
tuLoad: 10
tuUnload: 2
confAimed:
shots: 1
spendPerShot: 4
name: STR_AIMED_SHOT
ammoSlot: 0
arcing: false
confSnap:
shots: 1
spendPerShot: 4
name: STR_SNAP_SHOT
ammoSlot: 0
arcing: false
confAuto:
shots: 3
spendPerShot: 4
name: STR_AUTO_SHOT
ammoSlot: 0
arcing: false
damageBonus:
flatHundred: 0.15
accuracyAuto: 46
accuracySnap: 65
accuracyAimed: 100
tuSnap: 25
tuAuto: 34
tuAimed: 50
battleType: 1
twoHanded: true
invWidth: 1
invHeight: 3
armor: 50
listOrder: 1100
tags:
TAG_RESPRITE: 1
- type: STR_LASER_CELL
categories: [STR_HUMAN_EQUIPMENT, STR_LASER_WEAPONS, STR_AMMUNITION]
size: 0.1
costBuy: 5
transferTime: 170
costSell: 2
weight: 1
bigSprite: 210
floorSprite: 206
handSprite: 740
hitSound: 19
hitAnimation: 56
damageType: 4
power: 30
clipSize: 100
battleType: 2
armor: 24
supportedInventorySections: [STR_BACK_PACK,STR_LEFT_LEG,STR_RIGHT_LEG,STR_LEFT_SHOULDER,STR_RIGHT_SHOULDER,STR_LEFT_HAND,STR_RIGHT_HAND,STR_BELT]
listOrder: 1400
tags:
ITEM_AMMO_RECOLOR: 13