OpenXcom Forum
OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Support => Topic started by: LeftoverRemains on September 05, 2024, 07:00:23 am
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I was curious, is there a way to turn off the "thinking" bar during enemy turns? I noticed its been there since at least 7.12.
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I was curious, is there a way to turn off the "thinking" bar during enemy turns? I noticed its been there since at least 7.12.
extraStrings:
- type: en-US
strings:
STR_THINKING: ""
interfaces:
- type: battlescape
elements:
- id: thinkingProgressBar
color: 0
color2: 0
border: 0 # 0 is ignored, in that case color+4 is used
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Ok, so I just did that : (standard/xcom1/interfaces.rul) -> color, color 2, and border are all 0 , yet the border box is still showing as a grey rectangle
As for the above bar name, when I set the (common/language/OXCE/en-US.yml) -> STR_Thinking to "" it shows the variable name above the bar as STR_Thinking, however, if i set it to " " then it becomes a hidden title.
Is there another file I need to change a setting in?
Also if I update OpenXcom in the future would I have to set the values in the files again?
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extraStrings:
- type: en-US
strings:
STR_THINKING: ""
interfaces:
- type: battlescape
elements:
- id: thinkingProgressBar
color: 0
color2: 0
border: 0 # 0 is ignored, in that case color+4 is used
Based on your info about if border:0 , then border: color + 4, I was able to pinpoint what I believe is the issue for the bar remaining visible on 0, OpenXcom/src/interface/bar.cpp the line that adds the color value to the bar removes it's transparency, if I were to set the color: -4 then the progress bar appears, but the border is removed.
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It's a feature, not an issue.
Also, it is ProgresBar.cpp, not Bar.cpp.
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It's a feature, not an issue.
Also, it is ProgresBar.cpp, not Bar.cpp.
I didn't mean an issue with the code, I meant trying to resolve my issue on my end, and what I came across as to what I thought I should be tinkering with, but thank you for the redirection.
You guys have done an amazing job bringing this game to modern consoles, and androids.
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Player option implemented, see: https://openxcom.org/forum/index.php?topic=10710.msg166237#msg166237