OpenXcom Forum

Modding => Released Mods => The X-Com Files => Topic started by: betatester on July 13, 2024, 02:59:57 pm

Title: Agricultural Flamer and Flamer
Post by: betatester on July 13, 2024, 02:59:57 pm
I love Flamers
I like the aim mode of the Agricultural Flamer for perimeter defense it's TU and ammunition efficient
I like the Auto Fire mode of the Flamer for damaging enemies
But I wonder why the Flamer doesn't have the aim mode of the Agricultural Flamer. It would be very convenient and doesn't imbalance the game in any way and will be very easy to do.
When I got flamers from reinforced weapon boxes I feel sad because I know that I still have to  carry agricultural ones
Title: Re: Agricultural Flamer and Flamer
Post by: Solarius Scorch on July 14, 2024, 12:14:11 pm
So essentially you would like a single fire mode on the military flamer?

I can do that, I just never thought anyone would need that. Please confirm if that's what it's about.
Title: Re: Agricultural Flamer and Flamer
Post by: betatester on July 14, 2024, 10:25:35 pm
Yes that's totally it. An aim mode with the same TU and fuel usage as the agricultural on the flamer to be able to set a perimeter of defense
maybe keep the range of the military flamer for the aim mode as it is a better gear.
Title: Re: Agricultural Flamer and Flamer
Post by: Scamps on July 15, 2024, 12:30:40 am
Low TU aimed flamer sounds unrealistic. Waypoints for auto, maybe?
Title: Re: Agricultural Flamer and Flamer
Post by: betatester on July 15, 2024, 08:04:29 am
it's just adding the
Aimed Shot    
Accuracy 25%
20% TIME UNITS
1 Fuel usage
to the Flamethrower
Title: Re: Agricultural Flamer and Flamer
Post by: Solarius Scorch on July 15, 2024, 01:32:01 pm
OK, I have added the option to the regular flamethrower.

Large flamers, such as the macro version or the tank version, remain unchanged.