OpenXcom Forum
Modding => Help => Topic started by: Nord on May 27, 2024, 12:10:56 am
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Has anyone already played with baseDefenseMapFromLocation?
Is there an example of using this feature?
Thanks.
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40k mod is using it, afaik
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Thanks, i'll look into it.
Now i must download >250MB with mobile internet... oh.
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It shouldn't need much consoderation besides turning it on. The intenet is that if you use a more complicated maoscript than vanilla (e.g. have a surface level or above ground base), this feature makes it so the RNG seed is consistent every time the script runs, and the base should look the same every time you defend it. Mostly a minor cosmetic feature.
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Yes, but writing "baseDefenseMapFromLocation: 1" causes segmentation error. At least in a quick battle.
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quick battle doesn't have a globe, and thus also no globe location... thus segmentation error
newest oxce version has something, which could probably help, but I didn't test it with this use case... I will look at it later
for now, use normal game, not quick battle
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for now, use normal game, not quick battle
Thanks, i will. Later, when globe will be playable. :)