OpenXcom Forum
OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Suggestions DONE => Topic started by: Finnik on February 24, 2024, 06:46:25 pm
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This feature can enable modders to create diverse lore and background for different types of base defense missions (that are technically already possible with new features like https://openxcom.org/forum/index.php/topic,11429.0.html (https://openxcom.org/forum/index.php/topic,11429.0.html) and https://openxcom.org/forum/index.php/topic,10808.0.html (https://openxcom.org/forum/index.php/topic,10808.0.html))
Currently, the game uses can spawn alien mission for base defense encounter, that specify the UFO to "land" near the base. Battlescape encounter uses base to generate the map and `alienDeployment.data` section of the landed UFO to generate enemies (race taken from alien mission). But the briefing data is hardcoded and can't be modded.
Possible design - make a new property in `alienDeployment` rule to override vanilla logic and use briefing data from UFO's `alineDeployment.briefing` (currently, it is ignored), like it is done for terror missions.
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Done.
Example:
ufos:
- type: STR_BATTLESHIP
missionCustomDeploy: STR_MERIDIAN_DEPLOY # used for deployment data for mission sites and base defense and/or briefing data for base defense
alienDeployments:
- type: STR_MERIDIAN_DEPLOY
briefing:
title: STR_MERIDIAN_TITLE
desc: STR_MERIDIAN_DESCRIPTION # if this attribute is not empty, the whole briefing section is used as override
palette: 0
background: BACK01.SCR
music: GMENBASE