OpenXcom Forum

OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Support => Topic started by: Cooper on February 14, 2024, 11:57:39 am

Title: Is OXCE code ignored in OXC?
Post by: Cooper on February 14, 2024, 11:57:39 am
I want to keep my megamod compatible with both OXC and OXCE as long as possible, however I also want to start playing with all the fun OXCE stuff. Is there a chance of the game crashing or any other nasty stuff when running a mod with some OXCE code in OXC? Or is the OXCE code simply ignored in OXC?

I tested it before asking of course and it seems to be just ignoring it, but I don't know if this is true for all code / installations / systems.
Title: Re: Is OXCE code ignored in OXC?
Post by: Meridian on February 14, 2024, 01:30:17 pm
OXCE code (or better said OXCE ruleset) is ignored in OXC.

It shouldn't crash, unless you remove attributes, which are mandatory in OXC (and use some OXCE-only alternative).