OpenXcom Forum
OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Support => Topic started by: Cooper on February 14, 2024, 11:57:39 am
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I want to keep my megamod compatible with both OXC and OXCE as long as possible, however I also want to start playing with all the fun OXCE stuff. Is there a chance of the game crashing or any other nasty stuff when running a mod with some OXCE code in OXC? Or is the OXCE code simply ignored in OXC?
I tested it before asking of course and it seems to be just ignoring it, but I don't know if this is true for all code / installations / systems.
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OXCE code (or better said OXCE ruleset) is ignored in OXC.
It shouldn't crash, unless you remove attributes, which are mandatory in OXC (and use some OXCE-only alternative).