OpenXcom Forum

OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Support => Topic started by: Alpha Centauri Bear on December 05, 2023, 09:39:37 pm

Title: [Answered] Anyone can elaborate on blastRadius and FixRadius?
Post by: Alpha Centauri Bear on December 05, 2023, 09:39:37 pm
Anyone can elaborate on blastRadius and FixRadius?

Does setting blastRadius to 0 means it is not an explosion and everything else is?
Is it same with FixRadius? Why it has different name? Is it direct override or have its own meaning?
If blast radius is set to fixed value, does it mean the blast power reduces outwards but it is just cut out at this radius so regardless of explosion power, unit won't be damaged outside of the radius?
And if it is auto calculated it is extended as far as explosion still has power at edges?
Title: Re: Anyone can elaborate on blastRadius and FixRadius?
Post by: Meridian on December 25, 2023, 09:44:22 am
yes.
`blastRadius` is exactly same as `damageAlter.FixRadius`, first exist for backward compatibility reasons.
This radius is hard power cut. No explosion propagation outside this limit.