OpenXcom Forum
OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Suggestions DONE => Topic started by: Ethereal on December 16, 2023, 06:31:41 pm
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Thank you for the update!
Can you tell me a little more about -
- Soldiers and vehicles as modifiable craft stats (by WarStalkeR):
That is, you can create a module with the following content:
- type: STR_TRANSPORT_MODUL
hidePediaInfo: true
sprite: 420
weaponType: 6
launcher: STR_TRANSPORT_MODUL_LAUNCHER
stats:
maxSmallUnits: 8
maxLargeUnits: 2
And this will increase the ship's capacity by 8 slots?
I understand that this will require changing the ship maps, but first I want to make sure that it is worth it so as not to waste time.
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craftWeapons:
- override: STR_STINGRAY
stats:
soldiers: 2
- override: STR_AVALANCHE
stats:
soldiers: -4
- override: STR_CANNON_UC
stats:
vehicles: -4
Change can be positive or negative. This mean some weapons (when negative) eatup unit storage in craft.
By default when you set `soldiers` in craft, it become and you can't go higher. You need add `maxUnitsLimit` to override this limit and
have more potential space for solders if you add "cargo pods".
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Change can be positive or negative. This mean some weapons (when negative) eatup unit storage in craft.
By default when you set `soldiers` in craft, it become and you can't go higher. You need add `maxUnitsLimit` to override this limit and
have more potential space for solders if you add "cargo pods".
Even like that. This is even more interesting. Thanks for the answer.
-
crafts:
- type: STR_SKYRANGER
soldiers: 6
maxUnitsLimit: 11
weapons: 2
craftWeapons:
- type: STR_STINGRAY
stats:
soldiers: 2
I have to say I'm not very amused that the very first test I made already produced a bug, after 10 seconds of testing.
I guess I'll have to test the whole PR after all :(
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Fixed in OXCE 7.10.1
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Fixed in OXCE 7.10.1
What about my request?
I suggest adding “maxItems” and “maxStorageSpace” there too, for a complete set. :)
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What about my request?
The request is OK.
I have other priorities right now, but I'll get to it eventually.