OpenXcom Forum

OpenXcom Forks => OpenXcom Extended (OXCE) => OXCE Support => Topic started by: Alex_D on November 14, 2023, 11:47:47 am

Title: [Solved] ammo count on craft fixed weapons
Post by: Alex_D on November 14, 2023, 11:47:47 am
I was testing some mod (XCF), which includes having two laser beams built into a craft when it is manufactured. I have "remember reloading status" of crafts as option.
What I noticed is the craft weapons (laser beams) ammo count remains forever at zero until I manually turn the auto-reload off and on. Then it reloads as normal.

Has this weapons reload behavior for fixed weapons been reported? Any comments?

I assume this can be replicated by just adding fixed weapons to any standard craft.
Title: Re: [Solved] ammo count on craft fixed weapons
Post by: Meridian on December 02, 2023, 12:25:26 pm
Fixed.
Title: Re: [Solved] ammo count on craft fixed weapons
Post by: Alex_D on December 05, 2023, 08:13:42 pm
Thank you!