About these Sectopods, it's not actually a bug... But maybe it needs a better design. I'll think about it.
EDIT: Actually it's pretty confusing to untangle. Could you please provide a save? And do you know what alien mission it was?
By the way, it's a cool thread, I like it. I hope to see more oddities, and hopefully not bugs. :)
So XCOM just had to play Minecraft and just dig a way through for infantry to pass
OK here's one. Not exactly "most bizzare", but...WTH the playstyle is it?
I mean no offense, but what was the aim for such weird moves?No ammo? Or what do you mean specifically?
No ammo? Or what do you mean specifically?
WTH the playstyle is it?
I mean no offense, but what was the aim for such weird moves?
Recently I shot down such a cool UFO. Averages, spans, flyers. He flew out. There are 30 legionnaire flyers on the map around UFOs. I was lucky with the respawn. The iron fist rests against the upper edge of the map with a ramp. Well, like, keeping a low profile, let's shoot back. And you know what? I pass the turn, and the basketball begins in the hatch of the iron fist. 10-15 plasma grenades per turn were thrown and delivered. They even threw and blew up one dog a couple of times. By the way, in my memorial there are two extreme agents killed just from this mission. On the plates of the spans, the Aliens always have the fiercest weapons. Even two photon spears taked.
What I find to be ironic is how difficult it is to deal with small ufo's early to mid game. it seems like those first few ufo's you encounter are on steroids.You mean medum scouts and stuff? It's hard if you intend to outshoot the plasma rifles with your peashooters. But with measly 40-60$k, you can execute very-high tech
I know it gets easier because x com gets better technology but I swear those first couple small ufo's are so difficult to deal with.
smoked incendiary dog rush ⭐
technique. And it becomes fairly manageable (https://youtu.be/3Swc1bQJ8x0?t=1692). The luck I'm getting here is ridicilous, though. Dare I say, "bizzare". But it also goes better if you don't get sectoids facing you.You mean medum scouts and stuff? It's hard if you intend to outshoot the plasma rifles with your peashooters. But with measly 40-60$k, you can execute very-high techCode: [Select]smoked incendiary dog rush ⭐
technique. And it becomes fairly manageable (https://youtu.be/3Swc1bQJ8x0?t=1692). The luck I'm getting here is ridicilous, though. Dare I say, "bizzare". But it also goes better if you don't get sectoids facing you.
On the other topic, I had no idea that industrial missions can be so fun.
In your video I see you put the prisoners in the green spot. They dont wake in that place? Asking because handcuff is a pain.They do wake up. If I decide to run away, green spot stuff will come with me, that's all.
They do wake up. If I decide to run away, green spot stuff will come with me, that's all.
Yeah, handcuffs are a bit of a pain and do not work 100% on very strong captures, like zombies. As for keeping prisoners down, other options are not much less painful, though. Smoke is probably my favourite, but has it's problems.
First, you can just forget about most early KOd cultists - they don't wake up too often. Especially, if you use baton rounds - they don't just stun, but reduce health, and hurt prisoners can't overcome stun easily. The ones that do wake up, will fight. But when there isn't anyone non-stunned left, they will automatically surrender (if they can surrender. Most humans can, except dagon priests and up).
Second, staying in smoke stuns a little - e.g. smoke grenades. You can use this to keep most of your prisoners stunned. Though, if you take too long and prisoner is badly hurt, you will overstun them (broken heart insted of Zs) and they will begin to lose health too.
Third, overstunned ones pretty much never wake up. You can shoot downed targets, including with tasers, to overstun (or finish off) them. If you used only tasers, you'll have ~10-15 turns I guess before prisoner is dead.
The syndicate office manager is one of my favorites. I'll typically carry stunned enemies to the first floor closet.Well, rats basically trivialize these vertical layouts. Motion scanner + psi sense to pinpoint the floor. Can't hide from rats in the basement...
Throw them all in there with one guy watching the door while the other 3 or 4 (Undercover mission landrover, van humvee only) explore the building.
And as you know, that building is large, many floors, rooms to scan.
Well, rats basically trivialize these vertical layouts. Motion scanner + psi sense to pinpoint the floor. Can't hide from rats in the basement...
But yeah, I remember having much trouble with those myself, including walking captures. Especially with the CEO mission, all those walkers and supersoldiers with rockets... nightmare fuel. That's why in my older run, I decided to just bombard the building with artillery. Didn't work as I hoped to (razing it to the ground), but had some fun. Workers suiciding from the building, priceless. Then the "high manager" "got scared" too and came out himself to "give up" (:. So, kinda worked out.