OpenXcom Forum
OpenXcom Forks => OXCE Suggestions NEW => OpenXcom Extended (OXCE) => OXCE Suggestions Archive => Topic started by: Arctic on September 11, 2023, 02:09:14 pm
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Some total conversion mods involve UFOs which are escorted by multiple fighter craft. When these appear on your contact list, you will be met with multiple radar contact screens in quick succession. Ignoring an entire group requires multiple clicks. It would be convenient if there was an option (my proposal is shift + control + click) to ignore a contact as well as any craft that are in a following group (the craft, the craft it is following, and any craft following the contact)
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The idea is good.
The implementation is however not easy.
I'll leave the request open, if somebody wants to give it a try... but it's unlikely it will be implemented.
To explain roughly, the game generates all "UFO Detected" windows in one game tick, i.e. they are all already generated before the first one is even displayed to you.
Clicking on ignore button on the first window cannot easily impact the other (queued) windows.