OpenXcom Forum

OpenXcom => Suggestions => Topic started by: Quickmind on August 21, 2023, 11:41:44 pm

Title: Debug Kill and Stun
Post by: Quickmind on August 21, 2023, 11:41:44 pm
Would it be possible to set the debug kill and stun commands to ignore resistances to their respective damage types? Some units in mods have 100% resistance to kinetic and stun which makes testing things more difficult if a weapon is not available for a soldier to use.