OpenXcom Forum
OpenXcom Forks => OXCE Suggestions NEW => OpenXcom Extended (OXCE) => OXCE Suggestions Archive => Topic started by: murkhach@centrum.cz on May 04, 2023, 02:42:09 pm
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Will it be possible to alter weapon range depending on ammunition loaded
some projectiles or rockets can be lighter , heavier or better shaped than the others.
I suggest to modify it by percent (for range 35 )
i.e. SuperCavitation ammo 125 % = 43 (rounded down)
poison bullets 80 % = 28
thanks
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do you mean maxRange, or aimRange/snapRange/autoRange, or minRange, or all of them, or something else?
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do you mean maxRange, or aimRange/snapRange/autoRange, or minRange, or all of them, or something else?
At first it seems that all ranges should be multiplied by this coeficient ..
And sorry for late reply ..