OpenXcom Forum

Modding => Released Mods => The X-Com Files => Topic started by: DoxaLogos (JG) on February 28, 2023, 10:29:00 pm

Title: Manors and cult termination
Post by: DoxaLogos (JG) on February 28, 2023, 10:29:00 pm
Quick questions to make sure I understand how stopping the cults work and reading the mod files...

1. If a manor pops up before I terminate a cult, that manor will stick around even after I terminate that cult?

2. All termination does is prevent more manors from spawning correct?

3. Are there any other bad side effects letting manors linger for a while longer that I may not be aware of?  I ask because I'm still trying to tech up a bit.
Title: Re: Manors and cult termination
Post by: Solarius Scorch on March 01, 2023, 12:03:55 am
1. Yes.
2. Yes.
3. Yes!
Title: Re: Manors and cult termination
Post by: DoxaLogos (JG) on March 01, 2023, 02:58:20 am
Thanks for the quick answers and the spoiler-free one on # 3 ;)
Title: Re: Manors and cult termination
Post by: Solarius Scorch on March 01, 2023, 01:04:38 pm
Thanks for the quick answers and the spoiler-free one on # 3 ;)

You're welcome, have fun :)