OpenXcom Forum
OpenXcom Forks => OpenXcom Extended (OXCE) => Topic started by: Meridian on February 01, 2023, 08:04:19 pm
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Hi all,
All basic info and download have been moved here: https://openxcom.org/forum/index.php/topic,5258.0.html
Changelog:
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2025-04-08: OXCE v8.2 https://openxcom.org/forum/index.php?topic=6586.msg171099#msg171099
2025-02-16: OXCE v8.1 https://openxcom.org/forum/index.php?topic=6586.msg169837#msg169837
2024-12-27: OXCE v8.0 https://openxcom.org/forum/index.php?topic=6586.msg168835#msg168835
- yaml-cpp not needed for compilation, RapidYAML used instead
2024-11-01: OXCE v7.15 https://openxcom.org/forum/index.php?topic=6586.msg167530#msg167530
2024-08-31: OXCE v7.14 https://openxcom.org/forum/index.php?topic=6586.msg166017#msg166017
2024-07-26: OXCE v7.13 https://openxcom.org/forum/index.php?topic=6586.msg165302#msg165302
2024-02-24: OXCE v7.12 https://openxcom.org/forum/index.php/topic,6586.msg162074.html#msg162074
2024-01-09: OXCE v7.11 https://openxcom.org/forum/index.php/topic,6586.msg161027.html#msg161027
2023-12-16: OXCE v7.10 https://openxcom.org/forum/index.php/topic,6586.msg159913.html#msg159913
2023-07-03: OXCE v7.9.8 https://openxcom.org/forum/index.php/topic,6586.msg156171.html#msg156171
2023-05-21: OXCE v7.9.6 https://openxcom.org/forum/index.php/topic,6586.msg155406.html#msg155406
2023-04-29: OXCE v7.9 https://openxcom.org/forum/index.php/topic,6586.msg154958.html#msg154958
2022-10-29: OXCE v7.8 https://openxcom.org/forum/index.php/topic,6586.msg150186.html#msg150186
2022-09-25: OXCE v7.7.3 https://openxcom.org/forum/index.php/topic,6586.msg149336.html#msg149336
2022-08-24: OXCE v7.7 https://openxcom.org/forum/index.php/topic,6586.msg148758.html#msg148758
2022-07-15: OXCE v7.6 https://openxcom.org/forum/index.php/topic,6586.msg147637.html#msg147637
2022-02-07: OXCE v7.5.3 https://openxcom.org/forum/index.php/topic,6586.msg143814.html#msg143814
2022-01-21: OXCE v7.4.4 https://openxcom.org/forum/index.php/topic,6586.msg143442.html#msg143442
2022-01-18: OXCE v7.4.2 https://openxcom.org/forum/index.php/topic,6586.msg143364.html#msg143364
2022-01-10: OXCE v7.4 https://openxcom.org/forum/index.php/topic,6586.msg143074.html#msg143074
2021-12-29: OXCE v7.3 https://openxcom.org/forum/index.php/topic,6586.msg142833.html#msg142833
2021-12-24: OXCE v7.2 https://openxcom.org/forum/index.php/topic,6586.msg142733.html#msg142733
2021-10-24: OXCE v7.1.4 https://openxcom.org/forum/index.php/topic,6586.msg141871.html#msg141871
2021-10-17: OXCE v7.1.3 https://openxcom.org/forum/index.php/topic,6586.msg141737.html#msg141737
2021-09-27: OXCE v7.1 https://openxcom.org/forum/index.php/topic,6586.msg141301.html#msg141301
2021-03-13: OXCE v7.0 https://openxcom.org/forum/index.php/topic,6586.msg137396.html#msg137396
2021-01-09: OXCE v6.9.1 https://openxcom.org/forum/index.php/topic,6586.msg135354.html#msg135354
2020-11-21: OXCE v6.8 https://openxcom.org/forum/index.php/topic,6586.msg134204.html#msg134204
2020-10-24: OXCE v6.7.2 https://openxcom.org/forum/index.php/topic,6586.msg133303.html#msg133303
2020-10-18: OXCE v6.7 https://openxcom.org/forum/index.php/topic,6586.msg132996.html#msg132996
2020-09-09: OXCE v6.6.1 https://openxcom.org/forum/index.php/topic,6586.msg131530.html#msg131530
2020-08-22: OXCE v6.6 https://openxcom.org/forum/index.php/topic,6586.msg130840.html#msg130840
2020-05-28: OXCE v6.5.3 https://openxcom.org/forum/index.php/topic,6586.msg128154.html#msg128154
2020-05-21: OXCE v6.5.1 https://openxcom.org/forum/index.php/topic,6586.msg127741.html#msg127741
2020-05-08: OXCE v6.5 https://openxcom.org/forum/index.php/topic,6586.msg127088.html#msg127088
2020-03-15: OXCE v6.4.2 https://openxcom.org/forum/index.php/topic,6586.msg125110.html#msg125110
2020-03-14: OXCE v6.4 https://openxcom.org/forum/index.php/topic,6586.msg124599.html#msg124599
2020-01-11: OXCE v6.3.4 https://openxcom.org/forum/index.php/topic,6586.msg121456.html#msg121456
2019-12-30: OXCE v6.3 https://openxcom.org/forum/index.php/topic,6586.msg121392.html#msg121392
2019-11-29: OXCE v6.2 https://openxcom.org/forum/index.php/topic,6586.msg120129.html#msg120129
2019-10-30: OXCE v6.1 https://openxcom.org/forum/index.php/topic,6586.msg118728.html#msg118728
2019-10-13: OXCE v6.0 https://openxcom.org/forum/index.php/topic,6586.msg117930.html#msg117930
- c++17 support required for compilation
2019-08-15: OXCE v5.6.2 https://openxcom.org/forum/index.php/topic,6586.msg116405.html#msg116405
2019-08-03: OXCE v5.6.1 https://openxcom.org/forum/index.php/topic,6586.msg115106.html#msg115106
2019-05-19: OXCE v5.5 https://openxcom.org/forum/index.php/topic,6586.msg113227.html#msg113227
2019-04-22: OXCE v5.4 https://openxcom.org/forum/index.php/topic,6586.msg112262.html#msg112262
2019-03-05: OXCE v5.3 https://openxcom.org/forum/index.php/topic,6586.msg110804.html#msg110804
2018-12-22: OXCE v5.2 https://openxcom.org/forum/index.php/topic,6586.msg107705.html#msg107705
2018-10-14: OXCE v5.1b https://openxcom.org/forum/index.php/topic,6586.msg104988.html#msg104988
2018-10-03: OXCE v5.1 https://openxcom.org/forum/index.php/topic,6586.msg104491.html#msg104491
2018-09-15: OXCE v4.0 https://openxcom.org/forum/index.php/topic,4187.msg102978.html#msg102978
- OXCE+ and OXCE merged into just OXCE
2018-08-23: OXCE+ v3.10b https://openxcom.org/forum/index.php/topic,4187.msg102175.html#msg102175
(continuation in the next post)
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reserved
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reserved
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Changelog (continuation):
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2018-07-29
- Option to get a country back after they signed a pact with aliens: https://openxcom.org/forum/index.php/topic,5932.msg100448.html#msg100448
- Added support for alien mission interruption: https://openxcom.org/forum/index.php/topic,6456.msg100411.html#msg100411
- Fixed mission wave/objective mismatch: https://openxcom.org/forum/index.php/topic,5717.msg100406.html#msg100406
- Added a 50-200% damage calculation type: https://openxcom.org/forum/index.php/topic,6455.msg100319.html#msg100319
- Night vision can always be enabled
- Grenade indicator in hand UI is now animated (same as in the Inventory)
- Refactored hand UI drawing (now supports OXCE animation)
- Fixed alien containment handling when limits are not enforced
- Fixed crash when not all soldiers could be deployed and craft was lost
- "New Battle" mode now has 2 ammo of each type instead of 1 by default
- Fixed damage bonus from "strengthApplied" not showing in stats for nerds
2018-07-21
- Changed hit! to HIT
- Added option for one-handed-unloading of weapons (by karadoc)
- Fix for transformations not working on psi-training soldiers
- Removed 8km limit from aggressive attack (in dogfight)
- Tiny ranks per soldier type
- Changed craft transfer time default to 24 hours
2018-07-14
- Fixed message priority (two-handed vs underwater weapons)
- Fixed medikits training melee by default (trains nothing now)
- Bughunt mode turned off by default (after 999 turns by default)
- Added ability to spray multiple shots between multiple waypoints: https://openxcom.org/forum/index.php/topic,6423.0.html
- Fixed two-handed accuracy penalty for special weapons using empty hands
- Rank sprites are now moddable per soldier type
- Soldier rank gets reduced to highest possible when undergoing a transformation
- Soldier transformations without a producedSoldierType default to keeping the type the same
- Fixed live soldier transformation projects with transfer time > 0
- Custom weapon reload sounds
From vanilla:
- Unhardcoded the logic determining whether an alien can be captured alive.
2018-07-05
- Language updates OXCE+ (pl, ro, cs, ja, ru, hu)
- Language updates OXC (pl, pt, it, lb, da, ja, ro)
- Scroll ground inventory backwards (shift-click or right-click)
- Extra nerdy pedia info (accuracy multiplier and power bonus); "extraNerdyPediaInfo: true" global variable
- Motion scanner QoL (idea by redv); hold ALT after using motion tracker
- Reintroduced vanilla tile damage calculation
- Fixed some hunter-killer CTD corner cases
- Added no experience indicator (Ctrl+E in battlescape)
- Added shock (alert for negative HP regen) indicator
- Keeping scroll position of tables when returning from other screens
* ufopedia select, new research, new manufacture and craft equipment GUIs
- Added default radar range (672 nm) for UFOs
- Damage indicator in the Inventory (hold ALT and point at the item)
2018-06-19
- Fixed AI units without special weapon melee attacks not hitting at the end of charges
- Fixed TFTD cruise/cargo ship crash
- Fix OXCE type mismatch (backwards compatibility for "skillApplied")
- Added localization strings for true/false in Stats for Nerds
- Added rank name strings by soldier type
- Soldier transformations (by ohartenstein23): https://openxcom.org/forum/index.php/topic,6331.0.html
2018-05-19
- Fixed stun min/max in scripts
- Added items to TechTreeViewer
- "landedMarker" for UFOs
- Better usage of space on GUIs with soldier sorting
- Unhardcoded short radar range threshold
- Flag by number of kills: https://openxcom.org/forum/index.php/topic,5767.msg96571.html#msg96571
- Multiple armor/item preview icons per soldier/vehicle: https://openxcom.org/forum/index.php/topic,5954.0.html
- Added facilities to TechTreeViewer
- Fixed loading craft from OG saves
- Introduced unique Ufo ID and fixed saving and loading of HKs
2018-05-08
- Ability to hide items in Purchase GUI (by jgatkinsn)
- Don't consider global radars when drawing base radar circles
- Ability to sort soldiers by listOrder of their soldier type
- User option: Draw enemy radar circles
- Moddable medikit GUI background (per item)
- Fixed fuel limit for patroling craft
- Don't load non-existing commendations
- Commendations fixes from vanilla
- Melee damage previews for special weapons
- Allowed the player access to special weapons by configurable icon or empty hand: https://openxcom.org/forum/index.php/topic,6289.0.html
- Ruleset option to have craft maps not be fully revealed at the start of battle
- Official palettes and palette matching test case
2018-04-03
- Palette change per starting condition
- Add support for creating new palettes
- Allow skipping unsuccessful addUFO mapScript commands
- Fixed issue with 2-handed weapons causing CTD
- Unhardcoded TFTD pedia article interfaces: https://openxcom.org/forum/index.php/topic,6166.0.html
- Stats for Nerds for TFTD
- Test for zero-cost movement on floor tiles in MCD files
2018-03-21
- Configs to show full unit name in alien inventory: https://openxcom.org/forum/index.php/topic,6129.msg94191.html#msg94191
- Ctrl+Shift+j/k to stun/kill only one alien (under the cursor)
- Avatar offsets compatible with vanilla
- Fixed 2x2 unit animation on slopes
- Global Research Overview (by jgatkinsn): https://openxcom.org/forum/index.php/topic,6128.msg94105.html#msg94105
- Fixed dogfight "last bullet" bug
2018-03-16
- Fall-back for "Case-insensitive quick search for non-English (by tkzv)"
- Fixed not changing damage text colors for ammo items and grenades in pedia
- Stats for Nerds -- armors
2018-03-13
- Allow armor ruleset to override a unit's stand, kneel, and float height
- Alt+click in PaletteView to show big font preview
- Colors for ammo power by damage type in item ufopedia articles
- Stats for Nerds -- items (INFO button in Ufopedia)
2018-02-24
- Added Japanese translation
- Added Russian translation
- All escorts now spawn at their escortee's current location
- Base supply ships can now also be escorted by HKs: https://openxcom.org/forum/index.php/topic,5717.msg93006.html#msg93006
2018-02-23
- Alien bases can now scan for xcom craft and generate hunt missions: https://openxcom.org/forum/index.php/topic,5717.msg92985.html#msg92985
- Allowed alien bases to stop generating supply missions after reaching a limit
- Allowed alien bases to spawn mission sites
- Allowed alien missions to spawn multiple UFOs at once
- Fixed move sound not updated when changing armor between mission stages
2018-02-20
- Allow HKs to escort/protect other (normal) UFOs from the same mission: https://openxcom.org/forum/index.php/topic,5717.msg92871.html#msg92871
- Added "startingDifficulty" global variable
- Two new global variables for pilot/crew survival chances when shot down by a HK
- Fighter craft that are near the HK's target will now join the fight: https://openxcom.org/forum/index.php/topic,5717.msg92769.html#msg92769
- OXC: fixed melee on ramps
- OXC: Temporarily reverted an earlier fix that broke HWPs climbing up a hill
2018-02-17
- Two new flags to keep the craft after a failed mission
- User option to allow escorting friendly craft: https://openxcom.org/forum/index.php/topic,5717.msg92692.html#msg92692
- Save the crew when attacked by a hunter-killer and destroyed
- Removed flag to prevent craft from detecting alien bases (can instead be done by sightRange: 0)
- Fixed UFO and craft custom geoscape markers
2018-02-10
- Ruleset definition for tiles used to place stores items during base defenses (by ohartenstein23)
- Ruleset to prevent craft from detecting alien bases
- Improved HK behavior consistency
- Added evasive maneuvers support when fighting HKs
- Allow disengage if craft is quicker than HK
- Introducing kamikaze hunter-killers
- In "slow mode" handle UFO hunting logic every game tick
- Allow UFO to change speed when starting hunting: https://openxcom.org/forum/index.php/topic,5717.msg92446.html#msg92446
- Fixed merge error (UFO shields not working)
- Ruleset option on armor to not give wound recovery time after battle (e.g. HWP soldiers)
- EXPERIMENTAL: UFOs can attack XCOM craft: https://openxcom.org/forum/index.php/topic,5717.msg92133.html#msg92133
- Improved language loading for "masters with masters"
2018-01-31
- Split OXCE+ and Android language files from vanilla
- Added 31 most used languages into default distribution
- Improved tile noLOS check: https://openxcom.org/forum/index.php/topic,5679.msg92053.html#msg92053
- Improved/added noLOS cursor indicator caching
- StartingConditions support for multi-stage missions: https://openxcom.org/forum/index.php/topic,4444.msg91852.html#msg91852
- Basic support for limited-range weapons usage by AI (by ohartenstein23): https://openxcom.org/forum/index.php/topic,5980.0.html
- (Temporary) fix for modded globe markers crashing
- Fixed difficulty settings being ignored for armor
- Building facilities on top of others (by ohartenstein23): https://openxcom.org/forum/index.php/topic,5960.0.html
- Leaving other facilities behind when you remove one (by ohartenstein23)
2018-01-19
- Unhardcoded ufopedia colors for Armor, Items and CraftWeapons (=those using PAL_BATTLEPEDIA)
- Added chronoTrigger 3 (and unified live alien recovery)
- Fixed a conflict between surrendering and chronoTrigger 2
- User option to inform about UFO landing: https://openxcom.org/forum/index.php/topic,5904.0.html
- Fixed newly arriving craft ammo being ignored when refuelling (by karadoc)
- Added a cost indicator to the tech tree viewer (by karadoc)
- Added item requirements text when placing base facilities (by karadoc)
- Small fix for reservedSpace
2018-01-06
- LOS accuracy penalty indicator (by ohartenstein23)
- Fixed/Optimized "Case-insensitive quick search for non-English (by tkzv)"
- Bounty research and bounty item for all mission types (UFO crash/landing and XCOM base defense were missing)
2018-01-02
- Merged OXCE 3.10a
Changelog (OXCE+):
- Added "recoverCorpse" flag to be able to recover live bodies, but not dead bodies (because vanilla "recover" flag cannot be used anymore since the merge)
- Case-insensitive quick search for non-English (by tkzv)
- Fix economy warning when player has too much money
Changelog (OXCE):
- More item fuse configs
- Added recovery of ammo from fixed weapons on armor of soldiers (not HWPs)
Changelog (vanilla):
- added sorting of pedia categories by listOrder
- fixed (hopefully!) arcing shots missing when they should hit... reverted OXCE+ fixes and using vanilla fix
- amended reaction fire (allowed xcom soldiers to spin and shoot at aggressors)
- changed corpse recovery (using corpse recover flag instead of recoveryPoints > 0)
- changed corpse scoring (using corpse recoveryPoints instead of unit's value)
- added escape mission functionality
- landOnly flag on items
- explosive ammo for shotguns... not fully merged in OXCE yet?
- new shotgun experience nerf (all bullets beyond the first can give max 1 experience point in total); OXCE+ fixes were reverted
- new "helicopter" drawing routine (22)
2017-10-10
- Fixes to recently introduced sniper AI and LOS penalty
2017-09-30
- Custom palettes can now be loaded from JASC palette files
- Sniper AI (by ohartenstein23): https://openxcom.org/forum/index.php/topic,5679.0.html
2017-09-03
- One more fix for custom psi (hit animation crash)
- Improvements to facility moving cheat (by karadoc)
2017-09-02
- Fix custom psi attacks not working (got broken in last version)
- Tank turrets turn during reaction fire
- Fixed Leeroy (now they really chaaaaarge!)
- Ufopedia hotkey from "craft info" basescape GUI (opens craft article)
- Showing current craft weapon (and slot type) in "craft weapons" GUI
2017-08-27
- Units on fire can't use their camouflage
- Fixed 3 chryssalids spawning from a single zombie (under very special circumstances)
- EXPERIMENTAL: Civilians, react! https://openxcom.org/forum/index.php/topic,4595.msg85647.html#msg85647
- Fixed battlescape tooltip color
- Fixed "We can now buy" popup (was wrongly showing also items with costBuy=0)
- Split engineer/scientist hiring cost and monthly cost
- Split psi screening tech from psi training tech
- Custom sound effects on detecting a new UFO: https://openxcom.org/forum/index.php/topic,5647.msg87230.html#msg87230
- Added jukebox: https://openxcom.org/forum/index.php/topic,5673.0.html
- Unhardcoded and separated some OXCE+ hotkeys
2017-08-22
- Fixed mission start CTD: https://openxcom.org/forum/index.php/topic,5647.msg87061.html#msg87061
- Merged OXCE 3.9c
- Fix?: Inventory crash on 2-stage missions: https://openxcom.org/forum/index.php/topic,2915.msg87002.html#msg87002
- Fix: Fire ammo not generating light immediately: https://openxcom.org/forum/index.php/topic,2915.msg85724.html#msg85724
- Fix: Proxy kills not counted: https://openxcom.org/forum/index.php/topic,2915.msg85727.html#msg85727
- Fix: Sectoid on stairs immune to psi: https://openxcom.org/forum/index.php/topic,2915.msg85902.html#msg85902
- Fix: AI crash: https://openxcom.org/forum/index.php/topic,5617.0.html
2017-08-16
- Cleanup: integrated OXCE+ missing translations into data files
- Better tooltips for blue and purple indicators
- Night vision colors 1 and 10 banned for TFTD
- Fix night vision (vanilla compatibility)
- Cleanup: unhardcoded OXCE+ color codes (TFTD support!)
- Palette preview GUI: https://openxcom.org/forum/index.php/topic,5652.0.html
- Cleanup: unique interface ruleset codes: https://openxcom.org/forum/index.php/topic,5647.msg86719.html#msg86719
- Removed "Predict UFO trajectory" user option
- Option to play briefing music longer: https://openxcom.org/forum/index.php/topic,5647.msg86647.html#msg86647
- Ufopedia article type 3 (for HWPs) can have a background now: https://openxcom.org/forum/index.php/topic,5647.msg86641.html#msg86641
- Custom sound effects for geoscape events: https://openxcom.org/forum/index.php/topic,5647.msg86603.html#msg86603
- Facility moving feature hidden behind the most useless options ever: https://openxcom.org/forum/index.php/topic,5647.msg86643.html#msg86643
- New craft status "pilot missing": https://openxcom.org/forum/index.php/topic,5541.msg86567.html#msg86567
- Smarter algorithm to assign crew when starting new game: https://openxcom.org/forum/index.php/topic,5541.msg86510.html#msg86510
2017-08-08
- Ability to reopen mission briefing during the mission (Ctrl+B)
- StatStrings per soldier type: https://openxcom.org/forum/index.php/topic,5638.0.html
- Added craft equipment loadout save/load GUI (accessible via quicksave/quickload hotkeys): https://openxcom.org/forum/index.php/topic,5637.0.html
- More debug/testing options in geoscape (CTRL+1 to CTRL+6): https://openxcom.org/forum/index.php/topic,5636.0.html
- RESEARCH RULESET:
- Ability to block (or even revoke) research topics/paths: https://openxcom.org/forum/index.php/topic,5482.msg86298.html#msg86298
- Support for "getOneFree" with dependencies: https://openxcom.org/forum/index.php/topic,4830.msg86238.html#msg86238
- Flag to give GetOneFree topics in sequential order: https://openxcom.org/forum/index.php/topic,5624.0.html
- Added "Training Finished" GUI: https://openxcom.org/forum/index.php/topic,5561.0.html
- EXPERIMENTAL: Added isLeeroyJenkins flag for units and made the AI act on it (by Stoddard): https://openxcom.org/forum/index.php/topic,5628.0.html
- Ability to give a bounty item after a successful mission: https://openxcom.org/forum/index.php/topic,5625.0.html
- Damage preview cannot go into minus anymore (was caused by range-based damage reduction)
- Armor flags that disable running/strafing/kneeling: https://openxcom.org/forum/index.php/topic,5623.0.html
- Considering perf. bonus for end-of-month economy warning
- Removed Ctrl+W hotkey (show number of wounded soldiers)
- Support for primed and hidden items on the minimap: https://openxcom.org/forum/index.php/topic,5620.0.html
- Redesigned the auto-assign pilots functionality: https://openxcom.org/forum/index.php/topic,5574.0.html
- Inventory::arrangeGround now sorts items by 'list order' (by karadoc)
- Fixed living space check for personnel production projects (by karadoc)
- Psi training no longer reduces stats to match the cap (by karadoc)
- Fixed 2 ammo display glitches
2017-07-13
- New Android release
- Merged OXCE 3.9a
2017-06-08
- Always fit "Ufopedia" label within the window boundaries
- Support for big neutral units on the minimap
- Ctrl+Cancel button in UfoDetected UI now has a proper separate label
- (nerf) TU and Energy cost for CQC
- (buff) CQC now considers all surrounding units, not just one
- Added info about armors you can wear on a mission
- Changed TTV cheat code
- Alien inventory works on own units again, with a correct paperdoll
- Fix fitting items into inventory slots
2017-05-21
- Reintroduced hidden manufacturing projects feature
- Changed default night vision color to 8 (evening blue)
- Automatic night vision user option
- OXCE lighting by default turned off (vanilla compatibility)
- Added flag offset per soldier type: https://openxcom.org/forum/index.php/topic,2915.msg83331.html#msg83331
2017-05-19
- New "Martial training at any time" user option (split from similar psi option)
- Ability to show distance to target in dogfight GUI in kilometers
- Status field in Dogfight GUI resized to use all available space
- Added "We can now build" GUI
- Added "We can now rent" GUI
- Fix HWP ammo recovery (when returned to base because of starting condition)
- Improved TTV indicators
2017-05-15
- New flag to refund all resources when a manufacturing project is cancelled
- Next Turn GUI background color is now same as in Battlescape
- Fix ground items not saved properly after panicking
- Fix CQC crash
2017-05-10
- Fixed CTD with armor-specific movement sound
- Left and right side armor values can be different now: https://openxcom.org/forum/index.php/topic,5435.0.html
- R-click in Transfers GUI now does the same as in Sell GUI
- Reset Geoscape timer when stores are full due to Production
- Craft landing can now be disabled (e.g. for interceptors with pilots only)
- CQC extensions (by ohartenstein23)
2017-04-24
- "Close Quarters Combat" (CQC) feature (by ohartenstein23): https://openxcom.org/forum/index.php/topic,5431.0.html
- Displaying shotgun pellets also in ammo pedia articles
- Indicator for items destroyed during research
- Fixed heat vision (merge issue) -- didn't work at all since v3.5
- Camo shouldn't affect formula for vision in smoke (I will add a better formula later)
- Fixed infinite loop bug in research code (by karadoc)
2017-04-14
- Android support!
- Fixed next stage CTD
- Fixed counting issue in Craft Equip
- Fixed scrolling issue in Craft Equip
(continuation in the next post)
-
Changelog (continuation):
----------------
2017-03-12
- Fixed merge error (AI CTD)
- Items spawned by research now arrive via Transfers (= player is informed)
- Enemies in exit zone (e.g. your craft) don't surrender anymore when you abort a mission
- Added info about number of rounds to TFTD craft weapon pedia articles
- TFTD support for tiny rank icons
2017-03-10
- upgraded to OXCE 3.7a
2017-03-06
- Clipless (but disposable) weapons are recovered the same way as weapons with clips
- New research and New manufacture buttons now have the same hotkey as toggle quick search
- Added "We can now purchase" GUI
- Completed research can spawn an item (only direct research! indirect research gives nothing)
- Fixed autosell feature (wasn't working properly)
- Fixed a bunch of compiler warnings
- Added (optional) knock-out indicator (purple box)
* lights up if a unit's stun level goes above 75% (of current hp)
2017-03-01
- Better info about remaining ammo/uses in Inventory and Hand UI
- Direct link to craft screen from "Not enough pilots" popup
- Unhardcoded all pilot-related constants
- Fix for last region/country graph button not being displayed (if more than 16)
- Right-click graphs button to toggle all buttons: https://openxcom.org/forum/index.php/topic,4990.msg73377.html#msg73377
- Civilian deployment by type: https://openxcom.org/forum/index.php/topic,4830.msg79731.html#msg79731
- Fixed CTD in advanced options, when text was too long (e.g. in German)
2017-02-25
- Ability to define multiple hidden movement backgrounds: https://openxcom.org/forum/index.php/topic,4830.msg79722.html#msg79722
- Fixed bug with displaced and exploding primed grenades
- Ability to display mission info on Geoscape: https://openxcom.org/forum/index.php/topic,4830.msg79717.html#msg79717
- Added sort by name button in Select Armor GUI
- Ability to skip base defense missile fire
2017-02-22
- Unified (and fixed) chart labeling algorithm
- Refactored zooming of charts (using numpad + and - hotkeys)
- Fixed merge issue in starting condition check (deployment in alien bases)
- Unified Research/Manufacture/Ufopedia GUIs
* [Show only new] button (bottom left corner), with * indicator
* X to mark all displayed items as seen
* right-click to toggle between new and seen status
* hidden status not needed (removed)
- Stuff you brought on a mission cannot give you points for alien artifacts anymore
- Added ability to fix advanced user options by mod creators
- AlienInventory GUI can only be opened on friends without inventory, hostiles and neutrals
2017-02-20
- Support for tractor beams: https://openxcom.org/forum/index.php/topic,5266.0.html
- Craft's disengage speed based on its acceleration, not pilot's bravery (still applies only to piloted craft!)
2017-02-17
- Category filter in Buy/Sell/Transfer GUIs
- New test screen (Ctrl+T)
2017-02-15
- Added monthly rating-based performance bonus (= money)
- Fixed bug with moving ground inventory back to base
- Added randomDelay to mission script; final delay is a random number between "startDelay" (min) and "startDelay + randomDelay" (max)
- Ability to unlock (=finish) a research topic after a successful mission: https://openxcom.org/forum/index.php/topic,5227.msg78149.html#msg78149
- Fixed a problem with the storage check when transferring items (thx Karadoc)
2017-02-09
- Removed random up/down rounding for stat-based bonuses
- Added damage preview for psi weapons (in BA_USE mode)
- Added chance-to-succeed preview for psi weapons (not considering target psi defence)
- Added damage preview for guided missiles, e.g. blaster launcher
- Fixed alien aggression (when using values between 3 and 9)
- Reintroduced setting turretType by fixedWeapon, not only livingWeapon (merge error)
2017-02-05
- Updated to OXCE 3.6b
- Removed ability to demote soldiers
- Option to despawn mission sites even if targeted by craft: https://openxcom.org/forum/index.php/topic,4830.msg78515.html#msg78515
2017-02-04
- Updated to OXCE 3.6a
- Fixed recovery of large unit corpses
2017-01-29
- Updated to OXCE 3.6: https://openxcom.org/forum/index.php/topic,2915.msg78240.html#msg78240
- Dynamic stat column in Craft Armor GUI: https://openxcom.org/forum/index.php/topic,4187.msg78224.html#msg78224
- Improved transfers of items with negative size
- Unified soldier manufacturing with civilian recovery
- Recoverable civilians: https://openxcom.org/forum/index.php/topic,5185.msg78206.html#msg78206
2017-01-26
- Number of fatal wounds is now available parameter for bonuses
- Soldier rank is now available parameter for bonuses (power, accuracy, dodge, regen, etc.)
- Different salary per rank: https://openxcom.org/forum/index.php/topic,4830.msg78194.html#msg78194
- Unhardcoded rank system thresholds
- Weighted list of defaultArmors for startingConditions: https://openxcom.org/forum/index.php/topic,4444.msg78193.html#msg78193
- Support for multiple units per rank per race: https://openxcom.org/forum/index.php?topic=5225.msg78016#msg78016
- More detailed info on Intercept GUI
* instead of OUT show Out/Patrolling/Returning/Intercepting/En route
* instead of 249 hours, show 10d/9h
- Tech tree viewer shows recruited persons
2017-01-17
- Fix for craft shield rendering
- Alien Inventory improvements (more space for 2x2 units, no slot labels, civilian types)
- Hide alien tech level in New Battle GUI if not needed
- Fix murderer confusion (various bugs in diaries, commendations, morale recovery, etc.)
- Fix for reservedSpace (mod size metadata): https://openxcom.org/forum/index.php/topic,2915.msg77485.html#msg77485
2017-01-06
- 10 new damage/resistance types: https://openxcom.org/forum/index.php/topic,4830.msg77276.html#msg77276
- facilities required for research added to tech tree viewer
- fixed hit log bug (falsely showing reaction fire after melee attack)
- info message now says which craft are allowed (for a given mission)
- ability to override default action on facility R-click
- various item sounds support random selection from a list
(fireSound, hitSound, hitMissSound, meleeSound, meleeMissSound, psiSound, psiMissSound, meleeHitSound, explosionHitSound)
- ESC cancels quick search (or quickly removes text in other TextEdit components): https://openxcom.org/forum/index.php/topic,4187.msg77145.html#msg77145
- ESC to close alien inventory
- M-click in alien inventory (on paperdoll/armor)
- ability to enable/disable mind shield in base view (R-click)
2016-12-31
- tech tree viewer spoiler protection (user option): https://openxcom.org/forum/index.php/topic,3626.msg76960.html#msg76960
- paperdoll is clickable now (L/R/M-click and tooltip with optional armor weight)
- more M-clicks (buy/sell/transfer GUIs)
- manufacturing dependencies now opened via R-click (instead of M-click) on sell GUI
- M-click in Select Armor popup window
- fixed healing mind-controlled enemies (now possible)
- alien inventory GUI: https://openxcom.org/forum/index.php/topic,4187.msg76841.html#msg76841
- some fixes to ufo/craft shields: https://openxcom.org/forum/index.php/topic,5077.0.html
- weapon damage info displayed only when pedia article is unlocked: https://openxcom.org/forum/index.php/topic,4187.msg76734.html#msg76734
2016-12-26
- added UFO and craft shields and more (by ohartenstein23): https://openxcom.org/forum/index.php/topic,5077.0.html
- basic damage info for projectile and melee weapons: https://openxcom.org/forum/index.php/topic,4187.msg76715.html#msg76715
- ability to transfer stuff instead of having to sell it after mission: https://openxcom.org/forum/index.php/topic,4187.msg76674.html#msg76674
- added support for extra globe labels: https://openxcom.org/forum/index.php/topic,4187.msg76666.html#msg76666
- night vision color is now a user option
- two-handed indicator in the inventory: https://openxcom.org/forum/index.php/topic,5153.msg76648.html#msg76648
- removed showQuickSearch user option (only toggle is available now)
- fixed score for enemy surrender after aborting a base defense: https://openxcom.org/forum/index.php/topic,4058.msg76376.html#msg76376
- fixed CTD after aborting base defense/losing a base
2016-12-20
- unhardcoded minimum accuracy to trigger reaction fire: https://openxcom.org/forum/index.php/topic,4830.msg76356.html#msg76356
- added unit-on-fire indicator: https://openxcom.org/forum/index.php/topic,4187.msg76347.html#msg76347
- hotkey to move all remaining ground inventory items from craft to base: https://openxcom.org/forum/index.php/topic,5120.msg76289.html#msg76289
- manual soldier demote: https://openxcom.org/forum/index.php/topic,5059.msg76277.html#msg76277
2016-12-18
- support for custom text placement in image+text pedia type: https://openxcom.org/forum/index.php/topic,4187.msg76221.html#msg76221
- increased country labels from 100px to 120px, possible to use 2 lines too
- moving sound override per armor: https://openxcom.org/forum/index.php/topic,4187.msg74184.html#msg74184
- fix default number of avatars (8 for vanilla)
- fix CTD with audio feedback on coup de grace
- fix for auto-sell storage space calc: https://openxcom.org/forum/index.php/topic,4058.msg76019.html#msg76019
- fix scrolling in manufacturing table
- fix for not finding a correct pedia article by ID: https://openxcom.org/forum/index.php/topic,5047.msg76215.html#msg76215
- fix 2x2 unit lighting
- fix CTD at map resize
- fix 2x2 dying unit CTD
- fix 2x2 unit animation bug
2016-11-25
+ CTD fix (bad nodes in RMP)
+ CTD fix (mission sites, merge issue)
2016-11-17
+ Fix for shotguns firing backwards at 1-tile distances
+ Upgraded to OXCE 3.5 -- compatible with latest nightly
2016-11-06
+ OXCE 3.3 visible distance bug workaround
+ Dogfight improvements (by ohartenstein23), info: https://openxcom.org/forum/index.php/topic,5019.msg73600.html#msg73600
2016-11-05
+ Added animated inventory wound indicator, more info: https://openxcom.org/forum/index.php/topic,4424.msg73771.html#msg73771
+ Don't react with 0% accuracy or from out of range, more info: https://openxcom.org/forum/index.php/topic,4830.msg73772.html#msg73772
+ Different camouflage at dark and at day/light, more info: https://openxcom.org/forum/index.php/topic,4822.msg73774.html#msg73774
+ Small ufopedia CTD fix/workaround, info: https://openxcom.org/forum/index.php/topic,4058.msg73753.html#msg73753
2016-10-31
+ Items can now be limited to certain inventory slots only, more info: https://openxcom.org/forum/index.php/topic,5011.msg73480.html#msg73480
+ Fixed 2 major bugs in surrender mode
2016-10-27
+ Bug-hunt mode support, more info: https://openxcom.org/forum/index.php/topic,4997.msg73330.html#msg73330
+ More options for surrender mode, more info: https://openxcom.org/forum/index.php/topic,4997.msg73308.html#msg73308
+ Added minShade and maxShade to alien deployments, more info: https://openxcom.org/forum/index.php/topic,4830.msg73290.html#msg73290
+ Considering also medals awarded to dead soldiers
2016-10-25
+ Door visibility bugfix (by Yankes)
+ EXPERIMENTAL: surrender support, more info: https://openxcom.org/forum/index.php/topic,4997.msg73272.html#msg73272
+ Ability to disable irrelevant items in base defense (e.g. chips)
+ Inventory is now accessible from Soldiers UI via hotkey (no need for a craft in base)
2016-10-22
+ Added item flag, which says if the item can be equipped on craft or not (resp. used in base defense)
+ TechTreeViewer now shows also the number of required items for manufacturing topics
+ Small fix for stun/wound indicator
2016-10-06
+ Upgraded to OXCE 3.3
2016-09-30
+ More space (modOffset) for bigger mods (by Yankes)
+ Auto-sell in debriefing (by Stoddard)
+ Support for custom palettes (local) in Ufopedia
+ Fix for generating default armor out of nothing
2016-09-21
+ Fixed experience from medikits (merge issue)
+ Stun and wound indicators for corpses, more info: https://openxcom.org/forum/index.php/topic,4424.msg72219.html#msg72219
+ Fix for TechTreeViewer CTD
+ Configurable map background color (per starting condition)
+ EXPERIMENTAL: added support for custom (global) palettes, more info: https://openxcom.org/forum/index.php/topic,4935.msg72007.html#msg72007
+ Added option to transfer prisoners instead of just removing them (after the mission)
2016-09-15
+ Switch for endless or one-cycle infiltrations
+ Recovered items now shown in Debriefing also for base defense missions
+ Small fix for shotgun not giving any experience
+ Don't show previously unlocked (and seen!) manufacturing topics in the "We can now manufacture..." window
2016-09-09
+ TechTreeViewer can be opened by Q hotkey from geoscape directly
+ Show research progress in TechTreeViewer
+ Fix for end mission confirmation
+ Bow miss fix (by karadoc), with less side effects
+ Fix bug with TFTD doors (by Yankes)
+ More middle-clicks open Ufopaedia articles directly
- facility info in Base view
- craft weapon info in Craft > Craft Weapon GUI
- item info in Craft > Equipment GUI
- armor info in Craft > Armors GUI
- craft info in Intercept window
- ufo info in UFO Tracker (only if detected by Hyperwave decoder)
+ Ability to buy items with negative size
2016-09-03
+ Added option for local/global night vision
2016-09-02
+ Improve pilots' morale by +10
+ Added night vision (by Stoddard), more info: https://openxcom.org/forum/index.php/topic,4819.msg71243.html#msg71243
+ Fixed merge issue (inventory text border)
+ Revert "Bow miss fix" (because it was causing unwanted side effects), more info: https://openxcom.org/forum/index.php/topic,4058.msg71057.html#msg71057
+ Global equipment layouts fix (it can now be used during mission briefing too)
2016-08-26
+ Pilots can gain experience from dogfights
+ Showing number of shots for autoshot in Ufopedia
2016-08-25
+ Added support for environmental conditions, more info: https://openxcom.org/forum/index.php/topic,4830.msg70353.html#msg70353
+ Starting conditions by terrain, more info: https://openxcom.org/forum/index.php/topic,4830.msg70509.html#msg70509
+ Small LoF fix (by karadoc), more info here: https://openxcom.org/forum/index.php/topic,4706.msg70254.html#msg70254
+ Added missing includes
2016-08-21
+ Shift+click to sort descending (using sort comboboxes)
+ Added cockpit capacity to Craft Pedia articles
+ Cosmetic change in Manufacture Overview (added one pixel to allocated runts)
+ Added support for different prison types, more info: https://openxcom.org/forum/index.php/topic,4830.msg69933.html#msg69933
+ Added support for heat vision and psi vision, more info: https://openxcom.org/forum/index.php/topic,4830.msg69871.html#msg69871
+ Added option to auto-assign pilots
2016-08-17
+ Added new type of shotgun behavior (by ohartenstein23)
+ Added ability to select pilots from crew manually
2016-08-15
+ Added Craft Pilots GUI
+ Rebalanced pilot bonuses
+ Pilot approach/disengage speed bonus (based on bravery)
+ Pilot dodge bonus (based on reactions)
+ Pilot accuracy bonus (based on firing accuracy)
+ Ability to exclude a soldier type from piloting a craft
+ Craft can now require pilots
v2016-08-13
+ Added support for max number of facilities (of given type) per base, more info: https://openxcom.org/forum/index.php/topic,4830.msg69302.html#msg69302
+ Added support for sick bays, more info: https://openxcom.org/forum/index.php/topic,4830.msg69294.html#msg69294
+ Option to automatically remove wounded soldiers from training
+ Ability to exclude a soldier type from the promotion system, more info: https://openxcom.org/forum/index.php/topic,4830.msg69242.html#msg69242
+ Added support for randomized item lists in map block ruleset, more info: https://openxcom.org/forum/index.php/topic,4830.msg69240.html#msg69240
+ Fixed AI melee bug (by Yankes)
v2016-08-11
+ Allowed camouflage on all units (i.e. friendly and neutral too)
+ Fixed/support for turretType for builtInWeapons
+ Global equipment layouts, more info: https://openxcom.org/forum/index.php/topic,4747.msg69139.html#msg69139
v2016-08-08
+ Added active camouflage and anti-camouflage, more info: https://openxcom.org/forum/index.php/topic,4822.0.html
v2016-08-07
+ Added possibility to manufacture scientists, engineers and soldiers: https://openxcom.org/forum/index.php/topic,4187.msg68716.html#msg68716
+ Workaround for Commendations CTD (not a fix, just skipping part which would crash)
v2016-07-31
+ Added manufacture dependency viewer
+ Added Ctrl+A shortcut in geoscape debug mode to reset all soldiers' diaries
v2016-07-29
+ Fixed "not enough space in alien containment" message
+ Fixed endless loop when destroying base defense hangars (by SupSuper)
+ Option to show all or only awarded commendations in ufopedia (by default only awarded)
+ Added salaries and maintenance for "Items", more info here: https://openxcom.org/forum/index.php/topic,4774.0.html
v2016-07-20
+ Upgraded to OXCE 3.2
+ Added fix for missing bows under certain angles, more info here: https://openxcom.org/forum/index.php/topic,4726.msg66754.html#msg66754
+ Can't sell prisoners in the Debriefing/Loot/Sell window anymore... only later from the Prison
+ CTRL+cancel in "UFO Detected" window will put this UFO on ignore list (=will not be re-detected again)
+ CTRL+sort in "Equip Crew" and "Soldiers" windows will only show the stat in a dynamic column, without actually sorting the soldiers
+ Physical training stat caps and training speed now moddable, more info: https://openxcom.org/forum/index.php/topic,4581.msg67433.html#msg67433
+ Improved quick search in Inventory (by Stian), more info: https://openxcom.org/forum/index.php/topic,4520.msg67432.html#msg67432
v2016-07-16
+ Fixed CTD (reported in bugs thread, Cacodemon could not render)
+ Fixed issues with overkill
+ Fixed issue with building custom base
v2016-07-14
+ Fixed merge issue (various issues with the inventory UI)
+ Ufopedia.org about a medal can be also directly accessed from Debriefing (Medals UI and Lost In Service UI)
v2016-07-08
+ Upgraded to OXCE 3.1
v2016-07-06
+ Ufopedia.org about a medal in a soldier's diary can now be accessed directly (just click on a medal name)
+ Ufopedia.org about weapon in hand is now accessible via middle-click (not right-click)
+ Soldiers ignore enemies when running (i.e. they don't stop on mutual surprise), when walking this can also be activated by holding SHIFT
v2016-07-05
+ Upgraded to OXCE 3.0 ... added Soldier Diaries
(continuation in the next post)
-
Changelog (continuation):
----------------
v2016-07-03
+ Added in-game TechTreeViewer
v2016-06-17
+ Nothing to see here, move along
v2016-06-15
+ Quick Search in Transfer UI
+ small fix in Inventory sorting/stacking
v2016-06-06
+ fixed quick search in Ufopedia
v2016-06-04
+ Added Quick Search, more info: https://openxcom.org/forum/index.php/topic,4520.msg65913.html#msg65913
(added in research, manufacture, ufopedia, stores, buy, sell, equip craft and inventory)
+ Added more filtering in the New Research screen
v2016-05-31
+ More performance improvements for item stacker by Stian
+ fix for FOV calculation by Yankes & Stian
+ fix for doubled retaliation checks after dogfight by Yankes
v2016-05-28
+ Added more filtering in the New Manufacture screen, more info: https://openxcom.org/forum/index.php/topic,4520.msg65589.html#msg65589
+ Added user option for show gun melee on top (or on bottom)
v2016-05-20
+ Unhardcoded kneel bonus and one-handed penalty
+ SHIFT, ALT and CTRL cannot be used as user hotkeys anymore
+ Added separate sections for OXCE+ controls and advanced options
+ Added support for "allowedItemCategories" to starting conditions
v2016-05-18
+ Showing firing/throwing/melee/psi in inventory, more info here: https://openxcom.org/forum/index.php/topic,4520.msg65159.html#msg65159
+ Inventory tooltip now shows also item weight (optionally, showItemNameAndWeightInInventory: true)
+ Fixed CTD for UFOs without alien deployment
v2016-05-14
+ Added configurable difficulty-based retaliation delay
v2016-05-05
+ Fix tank ammo recovery when tank has 2 different weapons
+ Added ability to override craft inventory tile (e.g. craftInventoryTile: [7, 4, 1])
+ Faster ground inventory stacker by Stian
+ Unified armor sprite search in ufopedia and inventory
v2016-05-01
+ Un-prime explosives automatically before dropping them during inventory management
+ improved FOV calculation by Stian (please help with testing), more info here: https://openxcom.org/forum/index.php/topic,4568.0.html
+ reverted back fix "tank ammo" by Warboy (not necessary in our context)
v2016-04-28
+ Fix "can't engage airborne" bug by SupSuper
+ Fix "tank ammo" by Warboy
+ Added configurable hotkeys for Aim/Snap/Auto/Hit/Throw/etc., more info: https://openxcom.org/forum/index.php/topic,4520.msg63599.html#msg63599
+ Items with zero or less weight don't show weight in ufopedia
+ Right-click on item in hand (in battlescape) brings up related ufopedia entry
+ Middle-click on item in inventory (in inventory screen) brings up related ufopedia entry
v2016-04-24
+ Ability to change soldier's nationality/flag (by left/right click)
+ Soldiers are buried in their default armor (nicer looking memorial)
+ Added statistical bullet conservation (as user option)
+ You can go to final mission only with 100% fuel
+ Researching a prisoner does NOT create a corpse anymore
+ Hit log now considers stun damage too
+ Added SELL button to LOOT screen in debriefing
+ Added "Sell all" hotkey to Sell/Sack GUI (press X)
v2016-04-21
+ Added item weight to ufopedia
+ Moved ufopedia item descriptions higher if there is enough space
+ Added melee accuracy/TU cost in ufopedia
v2016-04-19
+ More attributes on item categories, more info here: https://openxcom.org/forum/index.php/topic,4523.msg62946.html#msg62946
+ Properly display name of completed research topic
v2016-04-12
+ Friendly reminder on the last day of the month (about low funds), more info here: https://openxcom.org/forum/index.php/topic,4466.msg62199.html#msg62199
+ Custom item categories, more info here: https://openxcom.org/forum/index.php/topic,4523.0.html
v2016-04-10
+ Recover (item) flag now works for corpses too
+ Moved bleeding indicator to the right side
+ Fix palette bugs (bug 1206, thanks SupSuper)
+ Fixed transfers of items with negative size (slaves can now be transferred)
+ Added chance to stop retaliation after aggressor UFO is destroyed (global parameter called "chanceToStopRetaliation", default 0, values can be between 0 and 100)
v2016-04-07
+ Improvements to hit log (shows also "no damage", "little damage" and "good damage"), still highly experimental
+ Bleeding indicator is now optional
v2016-04-05
+ Added (yet another) fatal wounds indicator (#3 I think)
+ User option to add lost vehicles (incl. dogs and parrots) to Memorial (by default turned off)
+ Added support for "allowedVehicles" starting condition
v2016-04-02
+ Added support for custom mission/monthly ratings, more info here: https://openxcom.org/forum/index.php/topic,4466.0.html
+ Items carried by HWPs are not lost anymore when mission ends
+ Fixed HWPs showing ranks
+ "visibilityAtDay" by default equals to "maxViewDistance" (instead of 20)
v2016-04-01
+ Added support for "Starting conditions", more info here: https://openxcom.org/forum/index.php/topic,4444.0.html
v2016-03-28
+ Added UFO Tracker (hotkey T), more info here: https://openxcom.org/forum/index.php/topic,4263.msg61169.html#msg61169
+ Fixed visual glitches in battlescape loading/saving screen (cherry-picked from SupSuper/master)
v2016-03-27
+ Added support for nationalities/flags
v2016-03-25
+ Added support for visibility during day (per armor type)
+ Some minor armor equip improvements
v2016-03-23
+ Added support for craft auto-patrol
v2016-03-17
+ Ability to define avatar position (per soldier type)
+ Ability to define armor for avatar in the ruleset
v2016-03-14
+ Changed unit facing indicator hotkey (ALT instead of SHIFT)
+ Added custom physical training factor (percentage between 0 and 100)
- default 100 % (customTrainingFactor: 100)
v2016-03-09
+ Added fatal wounds infobox (shortcut is ctrl+w)
+ Manufacturing: displaying produced items after required items
+ Added support for field medic experience training (=experience training possible (by default no training) when healing fatal wounds of any unit)
+ Fixed primed grenade indicator (inventory ground)
v2016-02-28
+ Added hit/miss log (press Ctrl+H to show) -- only shows the last "action"
+ Added unit facing indicator (hold SHIFT to show)
v2016-02-26
+ Added supplies indicator for manufacturing
+ Added support for custom HWP/auxiliary preview icons
+ Temporarily disabled LOOT window for base defense (will implement later)
v2016-02-21
+ Added new damage range type (0-200% with 2 dice); RandomType: 6
+ Un-hardcoded "too much smoke" threshold (for tile fire extinguisher support)
+ Fixed CTD when seeing more than 10 units
+ Fixed CTD in Grand Total
v2016-02-13
+ Moved tiny ranks before the name
v2016-02-07
+ Added "Grand Total" to Stores UI, more info here: https://openxcom.org/forum/index.php/topic,3898.msg58997.html#msg58997
+ Added sorting to Stores UI (by all columns, asc/desc)
+ Bugfix: properly destroy fixed items when changing armor
+ Remove medikits from the inventory if consumable and empty
v2016-02-02
+ Added support for custom armor preview icons, more info here: https://openxcom.org/forum/index.php/topic,4208.msg58705.html#msg58705
+ Fixed compilation issues under Linux
v2016-02-01
+ Added support for avatar display in battlescape UI
v2016-01-31
+ Added third sub-page to debriefing screen (recovered items)
+ Fixed items on the ground (inventory screen) are not displayed anymore
v2016-01-30
+ Two-handed indicator is now red or green depending on blocksBothHands flag
+ Added support for fire extinguishers
v2016-01-28
+ Added support for day/night indicator
+ Small fix for 2 handed weapons check during reaction fire and berserking (now applies only to units under direct player's control, i.e. also to mind-controlled aliens, but not to mind-controlled xcom soldiers)
v2016-01-24
+ True two handed weapon flag is also checked during reaction fire, but not during berserking
+ Added support for refuel notifications
v2016-01-23
+ Added confirmation at mission end, more info here: https://openxcom.org/forum/index.php/topic,4114.msg58153.html#msg58153
+ Fixed CTD when manufacturing a craft also produces an item
v2016-01-22
+ Experimental support for default inventory slot (for fixed items only)
+ Experimental support for moving base facilities
+ Added support for refundValue for base facilities
v2016-01-20
+ Right-click on "Select Next Unit" button selects the previous unit
+ Added hotkey to de-equip all items from a craft at once (same as clear inventory, usually "X")
+ Added support for true two-handed weapons, more info here: https://openxcom.org/forum/index.php/topic,2915.msg58013.html#msg58013
+ Improved short range weapons filtering (i.e. fixed Fusion Torch)
+ Resized buttons on Craft Equipment UI
+ Added support for consumable medikits, more info here: https://openxcom.org/forum/index.php/topic,4187.msg58007.html#msg58007
v2016-01-16
+ Completely new experience award / accuracy training system, more details here: https://openxcom.org/forum/index.php/topic,4230.0.html
v2016-01-13
+ Added filtering to Craft Equipment UI
+ Further rebalance of firing/throwing/melee accuracy training, more info here: https://openxcom.org/forum/index.php/topic,4220.msg57591.html#msg57591
+ Added option for wounded soldiers to fight in base defense, more info here: https://openxcom.org/forum/index.php/topic,4225.0.html
+ Unhardcoded number of avatars
+ Separate message for "no line of sight"
+ Separate message for "no arc of fire"
+ Throwing experience also improves secondary stats now
v2016-01-12
+ Rebalanced throwing and firing accuracy training, more info here: https://openxcom.org/forum/index.php/topic,4220.msg57516.html#msg57516
+ Added support for custom kneeling indicator, more info here: https://openxcom.org/forum/index.php/topic,4187.msg57501.html#msg57501
+ Unseen (ufopedia/research/manufacture) indicators now work also in debug mode
+ Enhanced movement methods
* when holding SHIFT while selecting target tile... the unit will walk/run there WITHOUT stopping when it spots an enemy
* shift is usually a hotkey for "select previous unit"... so you will have to remove that hotkey in Options in order to use this new feature
v2016-01-11
+ Added adv. option for Minimap border indicator
+ Added adv. option for 2-handed indicator
+ Added adv. option for Coup de grace
+ Added audio feedback to execute action
+ Disabled blinking of the green enemy indicator
v2016-01-05
+ now properly equipping also fixed items when changing armor in the Inventory... I would appreciate if somebody helped me test this some more
+ merged SupSuper's code fixing problems with graphs when there are more than 16 countries (wrong total, wrong colors, wrong values, etc.), more info here: https://openxcom.org/bugs/openxcom/issues/1148
* BIG thanks to SupSuper!
+ added hotkey to open Inventory from Craft Equipment (same as in battlescape, usually "I")
+ fixed the Apply inventory template button... which I accidentally broke yesterday ;-)
v2016-01-04
* Inventory screen:
+ don't shift inventory grid labels anymore (when showing TUs needed to move items)
+ disabled moving fixed items in Inventory by Ctrl+click (for example cannot drop medikit-item from Nurse outfit)
+ clear/create/apply inventory template functionality now ignores fixed items
* clear doesn't remove fixed items
* create doesn't include fixed items
* apply doesn't overwrite fixed items
* Stat improvement screen:
+ increased the size of Stat Improvement table to 18 rows (so that we can see entire Bonaventura crew at once)
+ fixed CTD on mission end (caused by stat improvement calculation for non-soldiers, i.e. HWPs)
v2016-01-03
+ Fixed stat update after armor change in Inventory
+ Fixed scrolling issue (in Craft > Equip Armor GUI)
v2016-01-02
+ soldier sorting now supports also ID (order in which soldiers were hired) and name (by first letter only)
+ added experimental map border indicator to minimap
+ added experimental map border indicator to map (only visible when "show all layers" button is turned on)
v2016-01-01b
* fixed some buttons (to behave correctly on various resolutions)
v2016-01-01
+ added possibility to re-order bases
+ showing TU cost when moving items between inventory slots
+ added option to execute unconscious units with melee (blade) weapons
+ added shortcuts to enemies visible by other soldiers (green enemy indicator)
v2015-12-31
+ added possibility to rename soldiers in the Inventory view
+ enabled the display of resistance to damage type 0 (DT_NONE) in UFOpedia
+ added "unseen" indicator for:
* new research items
* new manufacture items
* new UFOpedia articles
v2015-12-30
+ added Select Avatar GUI to Inventory (with preview!) (same hotkey as for minimap, usually "M")
+ using battlescape palette for Select Armor GUI in Inventory
v2015-12-29
+ added primed grenade indicator to Hand UI (not animated)
+ added 2-handed weapon indicator to Hand UI
+ display recovery time when soldier is wounded (directly in the list)
+ added hotkey to de-equip armor from all soldiers at once (key for clear inventory, usually "X")
+ added hotkey to de-assign all soldiers from all craft at once (key for clear inventory, usually "X")
v2015-12-28
+ added sorting (and Size column) to Stores GUI
+ added fatal wounds indicator to Inventory GUI
+ added current turn indicator in the tooltip
v2015-12-27
+ added info about medikit "ammo" on Hand UI
+ added info about medikit "target" on the Hand UI tooltip
+ moved manufacturing error messages (not enough space / not enough hangars) further down the chain (more info here: https://openxcom.org/forum/index.php/topic,4178.msg56841.html#msg56841)
+ improved remaining firing/throwing/melee accuracy display on Unit Stats GUI
v2015-12-26
+ added column displaying "dynamic" stats (the one selected in combobox) on:
* Vessels > Crew screen
* Hands on Deck screen
+ added kneel indicator (inspired by PR from DreamThorn, but only did a cheap version without dedicated sprites)
+ added more info to Alien Containment GUI (if live alien sale is enabled)
v2015-12-25
+ added soldier sorting into:
* Vessels > Crew screen
* Vessels > Armor screen
* Hand on Deck screen (unlike other screens combobox is on the top of the screen, there was no place on the bottom)
* VooDoo Classes screen
* Martial Training screen
v2015-12-24
+ added manual scaling for Graphs GUI
v2015-12-23
+ showing total maintenance time directly on Intercept window (inspired by PR by bslaveboy, but done differently)
+ blink health bar on fatal wounds (by redv)
+ added manufacturing profitability (by myk002 with small improvement, see also: https://openxcom.org/forum/index.php/topic,3517.0.html)
v2015-12-22
+ added possibility to change armor from Inventory (using configured keyboard shortcut for Abort Mission, default "A")
+ improved Martial Training GUI:
* fixed wrong color on deselect
* added more columns with relevant stats
* added soldiers statstrings to names
* added soldier re-ordering
v2015-12-21
+ added access to Bootypedia from Inventory
+ added soldier re-ordering ability into:
* Vessels > Armor screen
* Hands on Deck screen
* VooDoo Classes screen
v2015-12-20
+ added access to Bootypedia from the battlescape
v2015-12-17
- removed the epileptic flashing explosion effects
+ added stat improvement summary on the debriefing screen (by Roujin, see also: https://openxcom.org/forum/index.php/topic,2461.0.html)