Solarius is going to stuff the supply ships full of turrets now, isn't he? :)
I suppose having the alien bases pull the same defensive intercepts as the Hybrid Embassies but with some of the meaner small UFOs might make it a little less convenient.
I suppose having the alien bases pull the same defensive intercepts as the Hybrid Embassies but with some of the meaner small UFOs might make it a little less convenient.Those intercepts are already loads of free stats, that'd be an easy way to rapidly build up replacement troops.
Really? Currently, it's 7 interceptors once per week, which will net you ~7*4*0.1 ~= 30 Bravery, ~28*0.25 ~= 7 accuracy and ~28*0.3 ~= 8 reactions per month (per embassy, per interceptor - which might have more than one pilot). Unless you're drowning in embassies and/or trying to get the last few stat points, gyms and missions will give you as much if not more, for all active agents, not just a few pilots. Bravery is the only notable gain here.Unless I am mistaken, training via interception can get you all the way up to you cap firing accuracy, not just the training max. So all the way up to 90 instead of training's 65. You also get the tick if you score at least one hit, even if another interceptor scores the kill, so you can have 12 or 16 pilot get a skill improvement chance off each attacker if you are willing to loiter a handful of modestly equipped Avengers nearby. I also suspect there is something off about how openXcom handles the check to see if pilots gain skills, I haven't been able to track it down in the code, but based on some of the skill gains I've seen in XPiratez, it seems like there are situations where you are able to get more chances at the improvement, maybe due to engagement / re-engagement or having multiple interceptors score a simultaneous kill, I'm not sure.