OpenXcom Forum
Modding => Help => Topic started by: Bee on December 13, 2022, 03:33:54 am
-
So, if I simply delete the lines all is fine. And that's how I would use the modded file, but I am keeping everything within the modded file to try and identify issues prior to. This error comes up upon loading:
[12-12-2022_17-20-35] [ERROR] During linking rulesets of items:
Error for 'CALCINITE_WEAPON': Wrong index 19066 for surface set BIGOBS.PCK
Error for 'DEEP_ONE_WEAPON': Wrong index 19072 for surface set BIGOBS.PCK
Error for 'HALLUCINOID_WEAPON': Wrong index 19068 for surface set BIGOBS.PCK
Error for 'STR_BIODRONE_MELEE_WEAPON': Wrong index 19073 for surface set BIGOBS.PCK
Error for 'STR_LOBSTERMAN_MELEE_WEAPON': Wrong index 19070 for surface set BIGOBS.PCK
Error for 'STR_TRIBIO_SONIC_WEAPON': Wrong index 19067 for surface set BIGOBS.PCK
Error for 'STR_TRISCENE_MELEE_WEAPON': Wrong index 19069 for surface set BIGOBS.PCK
Error for 'TENTACULAT_WEAPON': Wrong index 19071 for surface set BIGOBS.PCK
Error for 'XARQUID_WEAPON': Wrong index 19067 for surface set BIGOBS.PCK
Error for 'ZOMBIE_WEAPON': Wrong index 19074 for surface set BIGOBS.PCK
Here are the lines in the modded file, but they are IDENTICAL to the vanilla ruleset. I am only including them for reference.
- type: STR_BIODRONE_MELEE_WEAPON
bigSprite: 73
meleeSound: 26
strengthApplied: true
damageType: 7
accuracyMelee: 100
tuMelee: 15
battleType: 3
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
recover: false
- type: HALLUCINOID_WEAPON
bigSprite: 68
meleeSound: 26
strengthApplied: true
damageType: 7
accuracyMelee: 100
tuMelee: 15
battleType: 3
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
recover: false
- type: STR_LOBSTERMAN_MELEE_WEAPON
specialUseEmptyHand: true
specialUseEmptyHandShow: true
bigSprite: 70
meleeSound: 42
strengthApplied: true
damageType: 7
accuracyMelee: 100
tuMelee: 15
battleType: 3
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
recover: false
- type: CALCINITE_WEAPON
bigSprite: 66
meleeSound: 16
strengthApplied: true
damageType: 7
accuracyMelee: 100
tuMelee: 15
battleType: 3
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
recover: false
- type: DEEP_ONE_WEAPON
bigSprite: 72
bulletSprite: 8
fireSound: 40
hitSound: 41
power: 100
damageType: 8
accuracyAuto: 50
accuracySnap: 75
accuracyAimed: 110
tuAuto: 35
tuSnap: 30
tuAimed: 60
battleType: 1
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
recover: false
arcingShot: true
hitAnimation: -1
- type: STR_TRISCENE_MELEE_WEAPON
bigSprite: 69
handSprite: 41
meleeSound: 44
strengthApplied: true
damageType: 7
accuracyMelee: 100
tuMelee: 15
battleType: 3
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
recover: false
- type: STR_TRIBIO_SONIC_WEAPON
weight: 3
bigSprite: 67
floorSprite: 29
handSprite: 40
fireSound: 36
hitSound: 31
hitAnimation: 46
power: 110
damageType: 5
accuracySnap: 86
accuracyAimed: 100
tuSnap: 30
tuAimed: 60
battleType: 1
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
bulletSprite: 8
recover: false
vaporColor: 3
vaporDensity: 30
- type: XARQUID_WEAPON
weight: 3
bigSprite: 67
floorSprite: 29
handSprite: 40
fireSound: 37
hitSound: 31
hitAnimation: 46
power: 130
damageType: 5
accuracySnap: 75
accuracyAimed: 100
tuSnap: 30
tuAimed: 60
battleType: 1
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
bulletSprite: 8
recover: false
vaporColor: 3
vaporDensity: 30
- type: TENTACULAT_WEAPON
bigSprite: 71
meleeSound: 42
strengthApplied: true
damageType: 7
accuracyMelee: 100
tuMelee: 15
battleType: 3
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
recover: false
zombieUnit: STR_ZOMBIE
- type: ZOMBIE_WEAPON
bigSprite: 74
meleeSound: 42
strengthApplied: true
damageType: 7
accuracyMelee: 100
tuMelee: 15
battleType: 3
fixedWeapon: true
invWidth: 2
invHeight: 3
clipSize: -1
recover: false
If I delete these lines all is well. And, again, the final mod would not include these lines since they are identical to the vanilla ruleset. But I am trying to figure out why the error occurs with the lines included, and not when they are omitted. Compare tools show no errors / differences in syntax (spacing etc.). This error occurs when this is the only mod file turned on.
Thank you.
* I get the same error even if I copy over the vanilla rulset as is, and add it to the mod folder (obviously with the proper file structure etc.). /sigh
-
If you use images from other mods (yes, xcom1 and xcom2 are mods), you need to copy the image declarations too (extraSprites).
Only OG images don't need to be copied.
Or you can cross-reference images from other mods using the following syntax: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Negative_indices_and_cross-referencing_other_mods
-
If you use images from other mods (yes, xcom1 and xcom2 are mods), you need to copy the image declarations too (extraSprites).
Only OG images don't need to be copied.
Or you can cross-reference images from other mods using the following syntax: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Negative_indices_and_cross-referencing_other_mods
Easy enough. Thank you.