OpenXcom Forum
Modding => Released Mods => Topic started by: mutantlord on September 01, 2022, 01:39:24 pm
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[01-09-2022_20-35-15] [INFO] Active mods:
[01-09-2022_20-35-15] [INFO] - xcom1 v1.0
[01-09-2022_20-35-15] [INFO] - final-mod-pack-extended v1.0
[01-09-2022_20-35-15] [INFO] - final-mod-pack v3.1
[01-09-2022_20-35-16] [INFO] Loading begins...
[01-09-2022_20-35-16] [INFO] Pre-loading rulesets...
[01-09-2022_20-35-16] [INFO] Loading vanilla resources...
[01-09-2022_20-35-16] [INFO] Loading rulesets...
[01-09-2022_20-35-18] [INFO] Loading rulesets done.
[01-09-2022_20-35-18] [INFO] Loading fonts... Font.dat
[01-09-2022_20-35-18] [INFO] Lazy loading: 0
[01-09-2022_20-35-18] [INFO] Loading extra resources from ruleset...
[01-09-2022_20-35-18] [INFO] Loading custom palettes from ruleset...
[01-09-2022_20-35-18] [INFO] Making palette backups...
[01-09-2022_20-35-18] [INFO] After load.
[01-09-2022_20-35-18] [ERROR] During linking rulesets of items:
Error for 'STR_CEREBREAL_WEAPON': Wrong index 1992 for surface set BIGOBS.PCK
Error for 'STR_DOGE_BARK': Wrong index 1945 for surface set Projectiles
Error for 'STR_HWP_DISC_LASER_CANNON': Wrong index 1211 for surface set BIGOBS.PCK
Error for 'STR_HWP_SMOKE_CLIP': Wrong index 1088 for surface set X1.PCK
Error for 'STR_REAPER_WEAPON': Wrong index 1012 for surface set HIT.PCK
Error for 'STR_SILACOID_BITE': Wrong index 1012 for surface set HIT.PCK
Error for 'STR_SILACOID_WEAPON': Wrong index 1840 for surface set Projectiles
Error for 'STR_UNARMED_WASPITE': Wrong index 1004 for surface set HIT.PCK
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Fixed in the newest release. Sorry!
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I don't see a fix in the download, nor on github.
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I don't see a fix in the download, nor on github.
Should be here: https://github.com/SolariusScorch/Final-Mod-Pack-Extended/commit/6b1f1449766e58da635d34237c9dd3984954efe9
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That's a completely different issue.
This thread is about missing sprites (or wrong sprite indices).
Turn off lazy loading option to see what's missing.
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Apparently answering on the road, without any proper working station, is a bad idea and will lead to mixing up unrelated issues. Good to know.
Anyway, Ill check ASAP. I don't think I've ever used lazy loading, but who knows.
EDIT: Yes, of course it has lazy loading. Whyyyyy
EDIT 2: Released a fixed version of FMPE.