OpenXcom Forum

Modding => Released Mods => The X-Com Files => Topic started by: Juku121 on June 08, 2022, 06:42:10 pm

Title: [submod] Expanded Markers
Post by: Juku121 on June 08, 2022, 06:42:10 pm
Updated for XCF 3.4.

Bigger, more colourful and more varied Geoscape icons for the X-Com Files mod. Because the capability was there, and I like telling at a glance which craft is going to approximately which kind of mission, and whether the UFO right next to it is an itty-bitty scout or a MF Battleship.

Will probably not be maintained very regularly.

I am not claiming any credits (for 5x5 and 7x7 coloured crosses and boxes? ::) ). So if somebody wants to use any of it, do as you wish.
Title: Re: [submod] Expanded Markers
Post by: CaptainVietnam on June 13, 2022, 04:24:09 am
This is neat! Now I got to get used to the colors for missions.
Title: Re: [submod] Expanded Markers
Post by: Juku121 on June 13, 2022, 06:31:11 am
Thanks!

You can always change the colours if you don't like them, either in the .rul via mass replace or directly in the image. I just picked them according to gut feeling. :)
Title: Re: [submod] Expanded Markers
Post by: Moth_Of_Decay on July 08, 2022, 11:30:00 am
I have poor eyesight and weak coordination - you have no idea how much this mod improved the accessibility of the game for me. Thank you so much for your work!
Title: Re: [submod] Expanded Markers
Post by: Juku121 on July 08, 2022, 09:19:11 pm
Thanks!

I never really thought about accessibility issues, but in hindsight it does work out.

I presume you hate the 'very small' UFOs now? :P
Title: Re: [submod] Expanded Markers
Post by: Moth_Of_Decay on July 09, 2022, 04:59:54 am
Yeah, the very small UFOs are a hassle for somewhat obvious reasons.
Title: Re: [submod] Expanded Markers
Post by: Juku121 on July 09, 2022, 08:37:34 am
Well, if it causes you misery, you can replace that tiny red dot. Like this, for example.

My original intention was that tiny UFOs are, well, tiny, and so get 'UI protection' from being noticed. :P
Title: Re: [submod] Expanded Markers
Post by: AlicePaws on August 09, 2022, 02:20:30 pm
This looks great!
Title: Re: [submod] Expanded Markers
Post by: varajo411 on August 05, 2023, 08:17:47 pm
Can you upgrade the mod to be compatible with the latest xcom files version, the game crashes as solarius_scorch added his own custom marker to the game.
Title: Re: [submod] Expanded Markers
Post by: Juku121 on August 06, 2023, 12:02:23 am
I am not sure how this causes a crash, since the submod ought to overwrite the mod's markers. Can't reproduce it on my end, either.

Can you share a save or error message?

I went and added the missing UFOs and missions, so you can try this. If we can resolve the issue, I'll update the OP.
Title: Re: [submod] Expanded Markers
Post by: varajo411 on August 06, 2023, 12:10:40 am
I am not sure how this causes a crash, since the submod ought to overwrite the mod's markers. Can't reproduce it on my end, either.

Can you share a save or error message?

I went and added the missing UFOs and missions, so you can try this. If we can resolve the issue, I'll update the OP.


Here you go
Title: Re: [submod] Expanded Markers
Post by: varajo411 on August 06, 2023, 12:19:42 am
The new version you uploaded seems to fix the issue, there is no crash.
Title: Re: [submod] Expanded Markers
Post by: Juku121 on August 06, 2023, 01:42:22 am
Strange. Since I am misunderstanding something here, there might be further issues. Maybe. Since I didn't give all deployments markers, only those that don't already have UFO markers, or aren't going to show up on the map.

Moved the new version to the OP anyway.
Title: Re: [submod] Expanded Markers
Post by: Fiskun1 on February 18, 2024, 03:49:05 pm
I really like this simple and useful mod. Will there be any updates soon?
Thank you.
Title: Re: [submod] Expanded Markers
Post by: Juku121 on February 18, 2024, 05:17:21 pm
Here you go (in the OP). Not tested beyond making sure the game starts, and I'm still not certain what the exact cause of the troubles from the last time were, so there may be bugs. Report them if you see them.
Title: Re: [submod] Expanded Markers
Post by: Fiskun1 on April 01, 2024, 08:17:14 am
It became more comfortable to play, I didn’t see any bugs.
Title: Re: [submod] Expanded Markers
Post by: varajo411 on April 01, 2024, 04:01:00 pm
is xcom files version 3.3 up yet? i thought it was 3.2
Title: Re: [submod] Expanded Markers
Post by: Solarius Scorch on April 03, 2024, 12:10:49 pm
is xcom files version 3.3 up yet? i thought it was 3.2

Unreleased XCF versions are always available on GitHub, and usually playable. Usually.
Title: Re: [submod] Expanded Markers
Post by: varajo411 on May 24, 2024, 10:28:11 am
juku121, The game 3.3 crash without log errors when using your mod expanded markers. it happens when I try to patrol over and reveal a hybrid keep base near my own base in USA. here is a save file to recreate the crash. I would love to have this fixed.
Title: Re: [submod] Expanded Markers
Post by: Juku121 on May 24, 2024, 08:06:09 pm
Thanks for the heads up!

There appears to have been a reshuffling of things since I updated the mod for the then-current 3.3 snapshot.

Updated for the 3.4 snapshot. I imagine it should work for 3.3 as well. If it doesn't, do tell.

I'll leave the old 3.3 version up, even if it doesn't work with the actual 3.3 release, since the new version won't work for older stuff (3.2 and a bit above) and obviously the old version won't work for 3.3. If there's specific demand for an in-between version, I suppose I could make that, too. But right now I'm too lazy to bother. ;D
Title: Re: [submod] Expanded Markers
Post by: varajo411 on May 25, 2024, 07:18:38 pm
Thanks for the quick fix, it works great
Title: Re: [submod] Expanded Markers
Post by: nephalem on September 01, 2024, 03:45:49 am
Missing object:   - type: STR_HYBRID_KEEP occurs crash at attempt to switch view to this object.
Temporal fix:
add string to ExpandedMarkers\Ruleset\alienDeployments_XCOMFILES.rul
  - type: STR_HYBRID_KEEP
    markerIcon: 90
Title: Re: [submod] Expanded Markers
Post by: Juku121 on September 01, 2024, 02:45:47 pm
I think you used the 3.3 version with XCF 3.4, because I remember fixing that. Anyway, added two new markers that have since appeared in 3.4. And removed the 3.3 version.
Title: Re: [submod] Expanded Markers
Post by: nephalem on September 02, 2024, 04:17:38 am
I think you used the 3.3 version with XCF 3.4, because I remember fixing that. Anyway, added two new markers that have since appeared in 3.4. And removed the 3.3 version.
Yeah, sorry, i used 0.1.2 version. ;D