OpenXcom Forum

Modding => Released Mods => The X-Com Files => Topic started by: Cenobite30 on May 11, 2022, 11:01:20 pm

Title: How do I modify the cost/salary of scientists and engineers?
Post by: Cenobite30 on May 11, 2022, 11:01:20 pm
Hi, all. Just what the topi says. I am trying to tweak the balance a bit by altering the cost and salary of scientists and engineers, but I can't figure out which file to edit. The only thing I can find which mentions it is the vars_XCOMFILES.rul file, but altering it doesn't seem to do anything. Any help is appreciated.

Unrelated note: I'm really enjoying the mod so far. I am about six months in. I have pretty frequent crashes, but it's a lot of fun, like when I thought I won a battle by killing a mongorn only to find that there were six or seven more ready to murder my guys.
Title: Re: How do I modify the cost/salary of scientists and engineers?
Post by: krautbernd on May 12, 2022, 12:08:04 am
Check the ruleset reference (https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)), but the entry you happened upon should be the one you need to modify.

Also, you should not encounter frequent crashes - please report all such occurences (with the appropriate info) in the bug-thread.
Title: Re: How do I modify the cost/salary of scientists and engineers?
Post by: Cenobite30 on May 12, 2022, 12:43:16 am
Thanks for the response! I'll report my crashes.
Title: Re: How do I modify the cost/salary of scientists and engineers?
Post by: Solarius Scorch on May 12, 2022, 06:11:57 pm
The only possible crash in 2.4 is an issue with citizens/police/military vs. monsters. Anything else is probably on your end.